Nupremal Posted December 16, 2008 Share Posted December 16, 2008 I notice that Ports - which in previous SC2 games offered almost immunity - now seem to do almost nothing at all. How does it work when a naval ship makes a direct attack vs. a port? Here is what I have seen: 1 - The attack on resource is similar to before 2 - The collateral damage, which is now base 50%, seems to cause the defender more than 1 point, I have seen as much as 4 points of collateral damage. 3 - The defender does not appear to counter attack at all, just the port. Can you clarify the mechanics of this? Carrier Air - I am not sure, but I thought if I set one carrier to fighter and another to Tac, the first would escort the attack of the second, but that did not appear to happen. Is that correct and I just had it wrong in one instance or was I incorrect? I set the carrier to fighters and auto - so they should have intercepted, right? Link to comment Share on other sites More sharing options...
Hubert Cater Posted December 16, 2008 Share Posted December 16, 2008 The 50% simply means does the unit in port also receive damage from the attacking unit and if so the regular combat calculations apply so it could be up to 4 points as you've seen. This is a change from earlier versions of SC2 where it was only a base of 10% for resources. The counter attack values are correct, just from the port itself. For Carriers, your assessment is correct, if the Carrier set to Fighters has action points available and is in range of the Tacs target, then it should escort. Link to comment Share on other sites More sharing options...
Nupremal Posted December 16, 2008 Author Share Posted December 16, 2008 Hubert, I just tested this and it is not working. Maybe you can help: 1) I moved a carrier set to CAP forward, and did nothing with it. It was within strike range. Now, it was set to auto, which may mean it does NOT escort? I thought it did. Or, is range lower for fighters? Or, is it a bug? because 2) I moved another one, with Tac, and attacked - got escort from a fighter, but second attack NO escort from the carrier! Link to comment Share on other sites More sharing options...
Hubert Cater Posted December 17, 2008 Share Posted December 17, 2008 If you have a saved turn where this is re-created and I can repeat the steps you described above please send it to me at support@furysoftware.com and I'll be happy to take a look. Thanks! Hubert Link to comment Share on other sites More sharing options...
Hubert Cater Posted December 17, 2008 Share Posted December 17, 2008 I just re-read your entry and you mentioned that you moved the Carrier first? If that is the case then it would not intercept as its AP would be 0. Either way if I am not understanding the issue correctly I would still suggest you send me the saved turn where I can repeat this. Hubert Link to comment Share on other sites More sharing options...
Nupremal Posted December 17, 2008 Author Share Posted December 17, 2008 aha - so if I move my carrier, I can't intercept, yet if I move it I can still launch a tactical attack - that is interesting. Link to comment Share on other sites More sharing options...
Hubert Cater Posted December 17, 2008 Share Posted December 17, 2008 Correct and this part of the Carrier implementation goes back to SC1 and is not really anything new game mechanics wise. Link to comment Share on other sites More sharing options...
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