sebastian Posted December 12, 2008 Share Posted December 12, 2008 In TOW1 tanks forget the "hold position" after each move order. I would like to be able to set it as the default for a unit. Shouldn't be hard to do. Link to comment Share on other sites More sharing options...
Sneaksie Posted December 15, 2008 Share Posted December 15, 2008 Movement and attack modes were rewritten from scratch, along with other unit behaviour. For example, there are 'free manoeuvre', 'stealth' and 'hold position' modes. Link to comment Share on other sites More sharing options...
KiloAlpha4 Posted December 29, 2008 Share Posted December 29, 2008 I love when your tanks decide to charge across the battlefield on their own initiative and get creamed in the process....ah the joy...lol Link to comment Share on other sites More sharing options...
MG TOW Posted January 4, 2009 Share Posted January 4, 2009 Will turret-less assault guns be able rotate automatically if in Hold mode. Atleast turreted tanks could protect the rear but SP guns would just take hits from the rear without self preservation. Or is that not an issue with the new game engine. Link to comment Share on other sites More sharing options...
Sneaksie Posted January 22, 2009 Share Posted January 22, 2009 They will rotate to face the enemy if they see it (crew sees anything only in their viewing sectors). These sectors are different in each tank model, with different magnifying optics (for example, drivers see worse than infantryman and directly forward only, while gunner's view sector rotates with the turret, he sees much better than naked eye but in very narrow field of view.) This way, tank commanders are important because they usually spot targets (gunner can look at something and don't notice enemy tank just several degrees to the side of they view). Link to comment Share on other sites More sharing options...
sand digger Posted January 24, 2009 Share Posted January 24, 2009 Open top AFV crews would have a much better situation awareness than tank crews so I would suggest that they should have a reasonable 360* view. Given that such a view would not be utilised at all times in a real situation by the open top crews, perhaps their awareness of something to their rear should be reduced by incorporating a delayed reaction? Link to comment Share on other sites More sharing options...
Sneaksie Posted January 26, 2009 Share Posted January 26, 2009 For example, in Wolverine crewmen sometimes shift their view looking to the sides, but gunner keeps looking into gun sight. Link to comment Share on other sites More sharing options...
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