Delta228 Posted December 11, 2008 Share Posted December 11, 2008 I was wondering how realistically ERA (explosive reactive armor) is modeled in game. I haven't been able to test it yet, but i was wondering what you all have found so far. My question is twofold: A. Does ERA have its own animation , so that as a round strikes it, there is a secondary explosion from the explosive liner? Also, once this has occurred, is the ERA from that area physically gone, or simply abstracted to make it more vulnerable now that that portion of the ERA has been used? B. Are the secondary effects of ERA (eg. infantry near the tank are injured when the ERA goes off) simulated in game? This is important i think because in real life ERA can cause serious injury to anyone standing nearby when it goes off. Thanks 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted December 11, 2008 Share Posted December 11, 2008 I'm pretty sure about A. Era blocks disappear and so does their effectiveness in that certain spot of the armour. I have my doubts about B though. But every heat round exploding on armor causes casualties in nearby infantry anyway. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted December 11, 2008 Share Posted December 11, 2008 When a vehicle is hit by a HEAT round it will cause splash damage. I've never really checked to see if this is greater if the vehicle has ERA. I'll also have to check if Sabot rounds cause splash damage. 0 Quote Link to comment Share on other sites More sharing options...
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