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I was wondering how realistically ERA (explosive reactive armor) is modeled in game. I haven't been able to test it yet, but i was wondering what you all have found so far. My question is twofold:

A. Does ERA have its own animation , so that as a round strikes it, there is a secondary explosion from the explosive liner? Also, once this has occurred, is the ERA from that area physically gone, or simply abstracted to make it more vulnerable now that that portion of the ERA has been used?

B. Are the secondary effects of ERA (eg. infantry near the tank are injured when the ERA goes off) simulated in game? This is important i think because in real life ERA can cause serious injury to anyone standing nearby when it goes off.


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