JP76er Posted November 16, 2008 Share Posted November 16, 2008 I have played two scenarios where one one my teams, squads or scouts has launched a Javelin & it has went 43 meters & detonated straight into the ground. Twice was in the "House Cleaning" scenario & it was fired by the Platoon Leader MOUT squad. I just downloaded the new version of "A Bridge Too Far" & this time it was a scout team & it was the same 43 meter travel & detonation. Are my guys suffering from "premature detonation"? I have saved game files of this but I won't cough em up if you make fun of my tactics. I have no military experience & I'm at the "G.I. Joe" level. Actually, I just moved up to the veteran level but still don't know what I'm doing half the time. I completely uninstalled Shock Force, reloaded it & then installed the Marine Module as soon as it was available. I started over with a completely new & clean install. These are the first problems I've seen. Let me know what you think & would like me to do. Thanks! 0 Quote Link to comment Share on other sites More sharing options...
JP76er Posted November 16, 2008 Author Share Posted November 16, 2008 It's happened twice more in the same battle in "A Bridge Too Far". Approximately 43 meters. They make great foxholes for your men but I don't think the higher powers would like paying that much for a hole to hide in. Of course if you are a CEO of a company, these work great to felicitate a safe place to hide after their "Golden Parachute" ride. 0 Quote Link to comment Share on other sites More sharing options...
Jak170 Posted November 16, 2008 Share Posted November 16, 2008 That's because the person shooting the jav is not a specialist for demolitions. If some1 other than a demo expert shoots the javelin, that usually happens. Basically, dont give people who didn't train with javelins, javelins. 0 Quote Link to comment Share on other sites More sharing options...
JP76er Posted November 16, 2008 Author Share Posted November 16, 2008 That's because the person shooting the Java is not a specialist for demolitions. If some1 other than a demo expert shoots the javelin, that usually happens. Basically, dont give people who didn't train with javelins, javelins. Well, that stinks. If I was just Joe average grunt, they wouldn't allow me to play with a Javelin? I'm taking my football & going home. Seriously though, I've played this game at least a couple hundred times (Disabled with Multiple Sclerosis so I can play a lot when I'm up to it. PLUS, early retirement sucks, work as long as your health will let you & enjoy life. Retirement becomes boring very quickly & my dog is getting P.O.ed because I keep hiding his bones. Now there is a nice life for ya. I love Rock N' Roll & I'm enjoying going deaf to some Uncle Ted. That's my Saviour.) & I have never seen this before once. I've seen plenty of misses that to me, are the simulation of the real world. No, somethings up. It only goes approximately 43 meters & then it builds a nice fishing pond. I have the saved files right after each occurrence for the powers who be. Let me know & I'll send them on. 0 Quote Link to comment Share on other sites More sharing options...
MehMan Posted November 16, 2008 Share Posted November 16, 2008 Hmm, strange indeed. Does it happen in any other scenarios or any other units? 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted November 16, 2008 Share Posted November 16, 2008 What was their intended target? 0 Quote Link to comment Share on other sites More sharing options...
JP76er Posted November 17, 2008 Author Share Posted November 17, 2008 Hmm, strange indeed. Does it happen in any other scenarios or any other units? Not that I have noticed. Just with the two scenarios that involve Stryker units. I'll rty some other ones & see what happens. Marine module works great, no problems so far. 0 Quote Link to comment Share on other sites More sharing options...
JP76er Posted November 17, 2008 Author Share Posted November 17, 2008 What was their intended target? In both scenarios, they were shots at buildings that held some annoying pockets of enemy. Looks like a great launch & then whammo, swimming pool at your twelve. I am going to try another scenario & I will report back. I'll try against armor. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted December 1, 2008 Share Posted December 1, 2008 JP76er, Here is a link to a thread of mine which has a VERY SIMILAR (if not exact) problem: http://www.battlefront.com/community/showthread.php?t=84056 I've included picture links, etc. I hope this helps! Regards, Ken 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted February 22, 2009 Share Posted February 22, 2009 Gents, It has happened again: Javelin aimed at target (on level ground) some 300 meters distant. Instead the missile impacts at 43 meters. (The bonus was that I had a squad deployed about, oh, 43 meters away from the Javelin team. Ouch.) So, I have a savegame of both the orders phase and the replay phase. BF.C/Beta Testers, does anyone want them? Is this issue recognized as an issue? Or, is it infrequent enough that it falls into the "noise" portion? Of course, if there is a known failure mode of the Javelin that is being simulated, that would be nice to know. Is there a dud rate/failed lockon/errant flight failure which is being simulated by these 43 meter impacts? Thanks, Ken 0 Quote Link to comment Share on other sites More sharing options...
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