Paper Tiger Posted November 7, 2008 Posted November 7, 2008 has anybody else experienced difficulty in targetting large walls with a tanks main gun recently? I used to be able to this reliably before v1.10 but for a while now, I've found it very hard to get tanks to perform this action successfully. Yes, they fire but it hits the ground before the wall and when the dust clears, the wall is still intact? Or perhaps this is just me?:eek: 0 Quote
Flanker15 Posted November 7, 2008 Posted November 7, 2008 Yeah it can be a pain somtimes since you have to area fire at the action spot not the wall itself. The same can be said about hitting trees which is even harder. 0 Quote
CptWasp Posted November 7, 2008 Posted November 7, 2008 Yes sometimes it's a big problem. When the action spot is a little far from the wall it's a pain... a lot of wasted ammo. 0 Quote
Flanker15 Posted November 7, 2008 Posted November 7, 2008 I guess an idea would be for every high wall/ tree action spot you have a second target point slightly higher so you aim at the wall/tree instead of the ground. Like aiming at a buildings roof. 0 Quote
salwon Posted November 7, 2008 Posted November 7, 2008 I find that it's harder to take down a wall in one shot, but two or three hits spread out to adjacent sections will usually bring down a pretty big chunk. The "wall" action spot is (almost?) always about 1m or so in front, but targeting it should work fine anyway. Example: -----------X----------- Let's say X was the spot you wanted down. In 1.08, you could target its AS and be reasonably sure that it would come down in one blow. Not so much in 1.10. So I recommend this: WWWWWWWWWWWXWWWWWWWWWWW 312 That is, hit the spot you want first, then immediately left and right, and you'll usually get something like this: WWWWWWWWW*****WWWWWWWWW And basically you've taken down more of the wall in three shots than you previously would've. Summary: Spread the fire out, and the results will be better. Disclaimer: I base these results on a few playthroughs of TFT scen. 02, and not on any rigorous testing. 0 Quote
birdstrike Posted November 7, 2008 Posted November 7, 2008 Would be a good solution, Flanker. Right now, I aim at the wall segment I want to destroy and ignore wherever the target line snaps to - works most of the time 0 Quote
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