Fenix Posted October 4, 2008 Share Posted October 4, 2008 Well, I don't know if it will be possible, but I think it would be a great idea to add the possibility of implement a third "faction" in the editor, Neutral units. Maybe could be considered allies or enemies to both sides, Blue and Red. This neutral units could be, for example, civilians and non combatant units, so that a town really feels like a town, not a bunch of buildings where nobody lives. They could have a value on points, for example in a Blue vs. Red battle, perhaps Blue earns more points if almost no Neutrals are killed. I know there is an option to choose "civilian density" on maps, but it's not the same. Another example of Neutral units could be abandoned cars, so they would offer protection to your units without having to set them as yours... I hope you understand what i'm trying to say, my english is not 100% good . Thanks for your time. 0 Quote Link to comment Share on other sites More sharing options...
RichyG Posted October 4, 2008 Share Posted October 4, 2008 I agree, it would add an interesting element present in modern warfare... 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted October 5, 2008 Share Posted October 5, 2008 This has been requested and discussed many times and BFC has always indicated they won't do it, both to prevent sickos getting their jollies from massacring the innocent and because civilians are a pretty minimal presence on the front lines -- generally they've already left town or found the deepest possible cellar by the time serious lead starts flying. Counterinsurgency is something else entirely but BFC has made clear they aren't going out of their way to support that. I've personally come to want to see civilians or "neutrals" portrayed in the way you suggest, with the proviso that they abruptly vanish from the game (as they would in real life) as soon as weapons fire of any kind takes place in or near their action spot. This way, would-be sadists wouldn't get any real satisfaction from killing civvies. Same for prisoners (which were in CM1 and BFC has indicated it would like to add them for the Normandy game). 0 Quote Link to comment Share on other sites More sharing options...
Field Marshal Blücher Posted October 5, 2008 Share Posted October 5, 2008 It would be great. But it's not happening, at least not for CM:SF. 0 Quote Link to comment Share on other sites More sharing options...
Fenix Posted October 5, 2008 Author Share Posted October 5, 2008 Pity... Well, we'll stick with our current "invisible civvs"... I hope at least BFC includes them (and prisoners too) in future CM games... 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.