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problem with converting TGA to DDS


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I have a problem converting my Farmaintex.tga and Maintex.tga to DDS for my operation Market-Garden Grave map:

I saved both textures as TGA 24 bits, and they worked in TOW as long as I keep them as TGA (but the size is very big).

When I convert them as DDS, they don't display correctly in Map Editor: the colors are looking very strange.

I save them as DXT3 ARGB (explicit Alpha), use the option generate mipmaps (All) and rename the extension *.dds to *.tga

Any idea what i'm doing wrong?

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the farmaintex is 1024x1024 and the maintex is 2048x2048, as I understand it should be. The only problem I have with keeping it as TGA is that the size of the map is very big, and not having mipmaps in the picture might give some performance issues.

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