Knokke Posted August 25, 2008 Share Posted August 25, 2008 I have a problem converting my Farmaintex.tga and Maintex.tga to DDS for my operation Market-Garden Grave map: I saved both textures as TGA 24 bits, and they worked in TOW as long as I keep them as TGA (but the size is very big). When I convert them as DDS, they don't display correctly in Map Editor: the colors are looking very strange. I save them as DXT3 ARGB (explicit Alpha), use the option generate mipmaps (All) and rename the extension *.dds to *.tga Any idea what i'm doing wrong? Link to comment Share on other sites More sharing options...
Gnasher Posted August 25, 2008 Share Posted August 25, 2008 Are you saving with dimensions of 1024x1024 pixels? I tend to stick to the TGAs. Link to comment Share on other sites More sharing options...
Knokke Posted August 25, 2008 Author Share Posted August 25, 2008 the farmaintex is 1024x1024 and the maintex is 2048x2048, as I understand it should be. The only problem I have with keeping it as TGA is that the size of the map is very big, and not having mipmaps in the picture might give some performance issues. Link to comment Share on other sites More sharing options...
Sneaksie Posted August 25, 2008 Share Posted August 25, 2008 DDS format is not supported for landscape textures, only TGA. Link to comment Share on other sites More sharing options...
Knokke Posted August 25, 2008 Author Share Posted August 25, 2008 Ok, now I understand better. I though the landscape textures were DDS, as they have mipmaps. Is there a way to use a compressed texture with mipmap for the landscape, or is it 1C proprietary format? Link to comment Share on other sites More sharing options...
Recommended Posts