J P Wagner Posted August 20, 2008 Share Posted August 20, 2008 As I finally head down to the finishing line on my RCW mod, I thought of putting a snippet of a Shostakovich symphony during my newly created load/splash screen...I found however that I was unable to do it as I replaced the original "load" .wav file in my campaign sounds and media folder...despite having all of my other edited sounds working properly (armored train movement, bi-plane and tank movement etc.) the replaced ""load" .wav file does not work...is it designed as such that the music comes from the master sound folder and so cannot be changed in the Mod sound folder? I was not looking to change the file in the master sound folder as I only wanted it for the Mod...if it cannot be done, no biggie, but the Shostakovich did sound cool..... 0 Quote Link to comment Share on other sites More sharing options...
Samichlaus Posted August 20, 2008 Share Posted August 20, 2008 I changed the load.wav and intro.wav in the masterfile sound folder and it works. But of course this means it plays the intro and loading screen sound in ALL scenarios. 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted August 20, 2008 Share Posted August 20, 2008 Hi JP, good catch and yes unfortunately the game does not recognize custom load music but I will add this to my list of things to add for any future patches. 0 Quote Link to comment Share on other sites More sharing options...
J P Wagner Posted August 20, 2008 Author Share Posted August 20, 2008 Thanks for the response and as I said, no biggie with this request...I'll leave the Shostie .wav file in my MOD folder when I upload it and if a future patch corrects it then, if anyone is even bothering with my mod at that time, they will hear it...... 0 Quote Link to comment Share on other sites More sharing options...
Preusse Posted August 21, 2008 Share Posted August 21, 2008 I have been looking forward to the release of this for quite some time. Quite how long I cant remember Good to hear it's almost done. 0 Quote Link to comment Share on other sites More sharing options...
J P Wagner Posted August 22, 2008 Author Share Posted August 22, 2008 Yes it is almost done...I just need to complete the reinforcement schedule in the production queue, do a little build cost tweaking and then one final playtest run v. the AI as the Reds and Whites, and if there are no major problems, it will be good to go..... 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted August 28, 2008 Share Posted August 28, 2008 Great news and I too am looking forward to seeing the final product 0 Quote Link to comment Share on other sites More sharing options...
J P Wagner Posted August 29, 2008 Author Share Posted August 29, 2008 Yes..the only issues right now, is the weird supply pocket that I mention in another thread, and the overlong length of AI turns which we'll just have to accept,... thanks to to debuglogs I have a good idea how the AI is working, and trying to make adjustments so that the AI (especially the Whites) will continue to launch offensives and not fall into a defensive shell due to the ratios....... 0 Quote Link to comment Share on other sites More sharing options...
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