CMFDR Posted August 4, 2008 Share Posted August 4, 2008 hello all, here are some figures I collected this afternoon about Command Delay in CMAK version 1.03. Please note that, like the Russians in CMBB, US troops are suffering an experience penalty until March'43 which make them react as if they were one experience level below their actual. NoHQ is a unit isolated, out of contact. HQ suffix is an unit in contact with an HQ unit. HQ+1 is the +1 Command bonus. HQ+2 is the +2 Command bonus HQ at the bottom of the list are the figures for the HQ units. (20.4 Kb) http://amb3940.be/cm/Command_Delays_CMAK_103.gif take care and have fun 0 Quote Link to comment Share on other sites More sharing options...
dieseltaylor Posted August 4, 2008 Share Posted August 4, 2008 ! command delay in CMAK!! I never knew that. BTW are the reaction times the same in CMBB and CMAK? 0 Quote Link to comment Share on other sites More sharing options...
CMFDR Posted August 4, 2008 Author Share Posted August 4, 2008 Hello Diesel, don't know about CMBB, didn't tested it yet but will do soon. 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted August 4, 2008 Share Posted August 4, 2008 Heh, interesting to see a sniper do better without a HQ then with. I wonder if it was intentional. 0 Quote Link to comment Share on other sites More sharing options...
Sgt AA Posted August 5, 2008 Share Posted August 5, 2008 Hi! So no good to attach a HQ without any "extras" to any support? What about a e.g. regular HQ + a green support? 0 Quote Link to comment Share on other sites More sharing options...
CMFDR Posted August 5, 2008 Author Share Posted August 5, 2008 Hi! So no good to attach a HQ without any "extras" to any support? What about a e.g. regular HQ + a green support? Apart for targeting or/and for a Combat bonus, it seems it's best to keep support and HQ isolated from HQ without Command bonus, right. I dod not mentioned it but neither the rank (being Section, Platoon, Cy, Bn HQ) nor the experience level of the HQ do change the delays. For example, a green HMG team won't react faster even if commanded by an elite Company HQ. On the other hand, an Elite sniper won't react slower if commanded by a conscript HQ. 0 Quote Link to comment Share on other sites More sharing options...
Tactical Wargamer Posted August 15, 2008 Share Posted August 15, 2008 Interesting data thank you! 0 Quote Link to comment Share on other sites More sharing options...
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