Jump to content

Command Delays' figures for CMAK 1.03


Recommended Posts

hello all,

here are some figures I collected this afternoon about Command Delay in CMAK version 1.03.

Please note that, like the Russians in CMBB, US troops are suffering an experience penalty until March'43 which make them react as if they were one experience level below their actual.

Command_Delays_CMAK_103.gif

NoHQ is a unit isolated, out of contact.

HQ suffix is an unit in contact with an HQ unit.

HQ+1 is the +1 Command bonus.

HQ+2 is the +2 Command bonus

HQ at the bottom of the list are the figures for the HQ units.

(20.4 Kb)

http://amb3940.be/cm/Command_Delays_CMAK_103.gif

take care and have fun

Link to comment
Share on other sites

Hi!

So no good to attach a HQ without any "extras" to any support?

What about a e.g. regular HQ + a green support?

Apart for targeting or/and for a Combat bonus, it seems it's best to keep support and HQ isolated from HQ without Command bonus, right.

I dod not mentioned it but neither the rank (being Section, Platoon, Cy, Bn HQ) nor the experience level of the HQ do change the delays.

For example, a green HMG team won't react faster even if commanded by an elite Company HQ.

On the other hand, an Elite sniper won't react slower if commanded by a conscript HQ.

Link to comment
Share on other sites

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...