c3k Posted July 18, 2008 Share Posted July 18, 2008 ...are 593 too many. I reflexively hit "Save" after every command phase and replay phase. That way I can undo some of the uncommanded features. Plus, when the odd thing happens I have a copy I can send to BF.C, should there be any interest. However, having 594 save game files points up the dramatic flaw in the menu: a lack of a "Delete" option. I'm using Vista, which tends to hide files quite well. Rather than digging through my folders, it'd be MUCH easier to select the missing "Delete". As well, a multiple selection option would be good. And while I'm tossing out ideas, instead of "Previous" and "Next" being the only paging options, how about adding a sidebar button to scroll with? A simple click and drag. Ahh. I won't even mention being able to sort the savegames by date or time instead of name. Thanks, Ken 0 Quote Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted July 18, 2008 Share Posted July 18, 2008 I have the same problem with several games that I play. My solution is to put a shortcut to the saved games folder on my desktop when I am actively playing a game so that I can easily delete the glut of save files. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted July 19, 2008 Author Share Posted July 19, 2008 Pvt. Ryan, That is a good work-around. I'm embarrassed to say the thought of a desktop shortcut through the labrynthian Vista folder protocol hadn't even occurred to me. Of course, my call to BF.C to tweak the interface stands. (Stunningly, Stardoc also failed to include a delete option in their game "Sins of a Solar Empire". Perhaps this is the beginning of a poor trend?) No game-user should have to exit the game's interface to create, load, or delete savepoints. My .02, for free. Thanks, Ken 0 Quote Link to comment Share on other sites More sharing options...
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