Jump to content

TCP/IP interupted?


Swift
 Share

Recommended Posts

I'm suffering from the same problems that several people seam to have with the game freezing and aborting after receiving some TCP/IP game turns. I usually run my PC over a crossed etherlink cable against a Mac. My question is whether other programs that send information over the TCP/IP protocol could interfere and cause this problem (or some of it)? I mean programs that check for mail or adjust the clock via an internet server.

Link to comment
Share on other sites

The most common element to the 'TCP/IP Crash' is that a crew has been captured. There can be other causes too, but this is the most common. I wouldn't think that another program utilizing TCP/IP at the same time should cause a problem with CM. Each program should be using its own port in the TCP/IP protocol to communicate, unless a program is doing something wrong this should typically prevent them from interfering with each other solely in the regard to TCP/IP communications.

Several players have used on-line chat programs at the same time as running a CM TCP/IP session.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...