Pete Wenman Posted December 17, 2007 Share Posted December 17, 2007 Guys hi I'm sure I've seen this raised before but couldn't find a response. When setting the timer does it reset after every order, or do the times need to be cumulative ? As an example set up move after 5 mins order 2 If I want the units to move in a further 5 mins time do I input 5 mins (timer is back at zero) or do I need to set it at 10 mins (cumulative) Hope this makes sense 0 Quote Link to comment Share on other sites More sharing options...
rune Posted December 17, 2007 Share Posted December 17, 2007 At 10 minutes, it is the amount of running time for the scenario. Rune 0 Quote Link to comment Share on other sites More sharing options...
Webwing Posted December 18, 2007 Share Posted December 18, 2007 Originally posted by rune: At 10 minutes, it is the amount of running time for the scenario. Rune Not mentioned in the manual by the way. It says "time" but not relative to what. I think if you are used to it(devs) is obvious, but if you are not(most of the players) it's not. I spent a lot of time testing this to find out. I figured initially that it was relative to the order and not to the mission. Then the reinforcements. Now I know that for them it is also relative to the mission not the time they arrive. But that is hardly obvious. This should be in an updated version of the manual to save other people the trouble of finding this out the hard way. The last patch didn't address that. The manual still the same. -- 0 Quote Link to comment Share on other sites More sharing options...
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