Cpl Steiner Posted December 15, 2007 Share Posted December 15, 2007 [Reposted in correct forum from Strategy and Tactics] Hi, I've been doing some tests using the editor and have discovered that v1.05 now allows us to do truly impressive multi-tile buildings including internal walls with doors for access that block LOS. Here is my test if you'd like to repeat it. place two 2-story single-tile buildings next to each other. On the ground floor, edit the adjoining walls of both buildings so that they have just a central door and no windows. For the second floor, create a balcony with no surrounding wall on both adjoining walls (sounds crazy but trust me, it works). Edit each balcony so it has just a central door and no windows. What you should have now is two buildings joined on both floors by matching pairs of doors. If you put some units on the map, save it, and then run the scenario, you will discover that the men are able to access all rooms of the multi-story building through the doors. No more running across roofs or doing weird routes like going downstairs and then up again. Some caveats. If you do a face command on the second floor to face the other building, the men will actually go through the door into the other building because they will try to stand on the balcony. However, once in the building, they will realise where they are and move fully into the room. Likewise, If you do a target command on the second floor into the adjacent building, the men will move into the building and then start area firing in their own room! Slightly sub-optimal but not too bad. Try it - you will be impressed. To save you the trouble, here's one I prepared earlier! building test scenario 0 Quote Link to comment Share on other sites More sharing options...
Webwing Posted December 16, 2007 Share Posted December 16, 2007 Cpl Steiner, This is great. Thanks a lot!!! I'll do this as an upgrade for the maps I already have and keep it in mind as I build new ones. Great tip! -- 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted December 17, 2007 Author Share Posted December 17, 2007 Webwing, Whilst it does seem to work most of the time I have now noticed occasional problems with soldiers getting stuck on the upper floors now and again. I would therefore recommend you test any changes you make as you go along as I wouldn't want you to mess up any of your work. The lower floors work like a dream every time though! Ideally, you should just be able to use Alt-Ctrl to put doors in every floor but when you do this and play the scenario you find the upper floor doors are just gaping holes. Most amusing! That's why I tried the balcony thing. If only BFC could just fix the Alt-Ctrl problem, all would be well. 0 Quote Link to comment Share on other sites More sharing options...
Hev Posted December 17, 2007 Share Posted December 17, 2007 Something i think ive noticed with 1.05 is that infantry dont seem to like doors in the corners of buildings, they seem to be picky about what door they use. 0 Quote Link to comment Share on other sites More sharing options...
Webwing Posted December 17, 2007 Share Posted December 17, 2007 hm... Thanks Cpl Steiner, I haven't got the time to test it. But I'll need to get to it. Its something really important when working with buildings in missions... -- 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.