Jump to content

Tips for internal doors (post 1.05)


Recommended Posts

[Reposted in correct forum from Strategy and Tactics]

Hi,

I've been doing some tests using the editor and have discovered that v1.05 now allows us to do truly impressive multi-tile buildings including internal walls with doors for access that block LOS.

Here is my test if you'd like to repeat it. place two 2-story single-tile buildings next to each other. On the ground floor, edit the adjoining walls of both buildings so that they have just a central door and no windows. For the second floor, create a balcony with no surrounding wall on both adjoining walls (sounds crazy but trust me, it works). Edit each balcony so it has just a central door and no windows.

What you should have now is two buildings joined on both floors by matching pairs of doors.

If you put some units on the map, save it, and then run the scenario, you will discover that the men are able to access all rooms of the multi-story building through the doors. No more running across roofs or doing weird routes like going downstairs and then up again.

Some caveats. If you do a face command on the second floor to face the other building, the men will actually go through the door into the other building because they will try to stand on the balcony. However, once in the building, they will realise where they are and move fully into the room. Likewise, If you do a target command on the second floor into the adjacent building, the men will move into the building and then start area firing in their own room! Slightly sub-optimal but not too bad.

Try it - you will be impressed.

To save you the trouble, here's one I prepared earlier! smile.gif

building test scenario

Link to comment
Share on other sites

Webwing,

Whilst it does seem to work most of the time I have now noticed occasional problems with soldiers getting stuck on the upper floors now and again. I would therefore recommend you test any changes you make as you go along as I wouldn't want you to mess up any of your work.

The lower floors work like a dream every time though!

Ideally, you should just be able to use Alt-Ctrl to put doors in every floor but when you do this and play the scenario you find the upper floor doors are just gaping holes. Most amusing! That's why I tried the balcony thing. If only BFC could just fix the Alt-Ctrl problem, all would be well.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...