chappy40 Posted August 25, 2007 Posted August 25, 2007 Here is the first of many CMSF scenarios i'll prbly make Currently its Blue player only. I will update this with RedFor soon in V02. Tactical Vignette 98-1 Screen at Crowley Lake v01 http://www.users.on.net/~jchapman/ [ August 26, 2007, 05:34 PM: Message edited by: chappy40 ] 1 Quote
chappy40 Posted August 26, 2007 Author Posted August 26, 2007 Any feedback for v02 would be greatly appreciated 0 Quote
chappy40 Posted August 27, 2007 Author Posted August 27, 2007 How would be the best way to stagger the formations? Assign them groups with objectives that overlap but make their move out times 1-2mins apart? When you refer to pinned units do u mean the Red units in the engagement areas? will they try to extricate or continue mission if allowed more time? by naturalising i assume u mean more realistic terrain/foliage? 0 Quote
chappy40 Posted October 31, 2007 Author Posted October 31, 2007 got some spare time again so i'll probly revisit this one... any expansion on the 'naturalising' thing? I'll stagger the red units further and see if that helps with performance issues 0 Quote
Thomm Posted October 31, 2007 Posted October 31, 2007 For those who (like me) have no idea what these Tactival Vignettes are about: http://www.knox.army.mil/armormag/vignettes.htm Best regards, Thomm 0 Quote
chappy40 Posted October 31, 2007 Author Posted October 31, 2007 yeah they are a series of problems published by the armour magazine essentially they are a public version of what (my) army calls TEWTS. Tactical exercise without troops, aka Practical Exercises Not Inolving Soldiers. Any tewt problems make very good starting points for scenarios in this game and others (steelbeasts is a good one too) 0 Quote
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