ironpants Posted August 22, 2007 Share Posted August 22, 2007 I fyou have created a campaign could you please talk me through it I am not sure how to make a script and handle core units. 0 Quote Link to comment Share on other sites More sharing options...
handihoc Posted August 23, 2007 Share Posted August 23, 2007 Someone - I think it's KiloAlpha - has said in another thread that he's working on a 31 battle campaign. I imagine it'll be a while before its ready, but I'm sure looking forward to it. 0 Quote Link to comment Share on other sites More sharing options...
chappy40 Posted August 24, 2007 Share Posted August 24, 2007 I'm going to try my hand at one later this week the basic premise of it will be the setting up of an outpost in a remote afghani type province. Objectives will include terrain objectives that will be linked to the level of construction of the base while at the same time the player will need to conduct active patrols around the base to keep it secure. The map will be mainly the same map for each turn of the campaign but at each turn the outpost under construction will be progressed based on the success or failure of the previous mission. I'm going to use 'occupy' objs to simulate the assignment of workparties to the construction of the outpost while 'touch' objs wil be used to assign a series of active patrols that are required to secure the area for the work parties. 0 Quote Link to comment Share on other sites More sharing options...
GDog Posted August 24, 2007 Share Posted August 24, 2007 Originally posted by chappy40: I'm going to try my hand at one later this week the basic premise of it will be the setting up of an outpost in a remote afghani type province. Objectives will include terrain objectives that will be linked to the level of construction of the base while at the same time the player will need to conduct active patrols around the base to keep it secure. The map will be mainly the same map for each turn of the campaign but at each turn the outpost under construction will be progressed based on the success or failure of the previous mission. I'm going to use 'occupy' objs to simulate the assignment of workparties to the construction of the outpost while 'touch' objs wil be used to assign a series of active patrols that are required to secure the area for the work parties. Oooooo very interesting / ambitious, with the Editor it should be no problem technically to complete, good luck! 0 Quote Link to comment Share on other sites More sharing options...
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