GonzoAttacker Posted September 14, 2007 Share Posted September 14, 2007 I posted the below in scenario design thought maybe I should put it here too... this happens in QBs. 1. How does a unit or two show up behind enemy lines at start up. Had this happen only once mind you in my testing. A syrian rpg team and machine gun showed up in far corner in a blue zone. I DBL checked to see if I had a red setup zone there and there was not one. 2. This bugs me even more, that red was alotted 120mm mortars twice and I could not use them no forward observer on the map. Just a coding issue I assume for QBs on red side. Other than that the QBs worked fine. So far! By the way this was a Blue Attack QB map, Village, Medium, Clear.. 0 Quote Link to comment Share on other sites More sharing options...
Hev Posted September 14, 2007 Share Posted September 14, 2007 I think the problem with your first issue is not having enough deployment zone for the ai to set up its units. this results in the ai putting them in the corner of the map ( love to know why that spot in particular but oh well ) 0 Quote Link to comment Share on other sites More sharing options...
GonzoAttacker Posted September 14, 2007 Author Share Posted September 14, 2007 set up zone is huge, plenty of room :cool: 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted September 14, 2007 Share Posted September 14, 2007 Once I played a game, where I only had 3 tanks. They were all destroyed, but the game didn't end. 0 Quote Link to comment Share on other sites More sharing options...
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