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How to get teams even in Battle generator


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I have made a couple of MP missions and the generator works fine.

Is there some way that you can check that both teams are even? They have some kind of team points, but how could I check those in a selfmade MP mission.

Isn´t it nice when both players in MP game have the same chances to win?

[ March 03, 2008, 03:34 AM: Message edited by: Mukavamedia ]

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hi Mukavamedia, don't have you read documentation help about battle generator?

because is specified:

11 Conclusion

We hope that you will make many interesting and fun missions with this Battle Generator. Remember though, the Battle Generator, Mission Editor and Map Editor are all designed to complement one another and work together.

By using the Battle Generator to quickly create the overall battle type including selecting the map, forces and units and then launching the Mission Editor to make more advanced tweaks you will be able to model almost any battle situation. For example, making a battle where reinforcements are sent to the player or AI forces is only possible using the Mission Editor.

You can even use the new Map Editor to create extremely detailed historical maps and include them into all your future battles!

so this explain it, that battle generator, make easy mission and thus speadly, but battle generator is just light version to sister utility mission editor.

So use mission editor in fall you would add special set.

Isn´t it nice when both players in MP game have the same chances to win?

i think no!

because, you should think so as general, and this don't would make battle, we chance to win are 50/50 because chance are too low .

50/50 chances type, whas used in medieval war,but by modern war each general have make strategy to win with best chance.

by normandy battle, IKE know, if it would win battle, it have need to have aerial superiority, and it have.

By russian theatre june 1941 german luftwaffe have kill 1200 plane in first day of war, so this have make that german have win strongest advance, and russian people have lost many tank, troops units.

but 1942 at Stalingrad, this whas turn point.

Russian don't have attack the center of Stalingrad , we whas strongs german units, but have attack on flank side, by romanian and italian force.

(Romanian and italian force has low force, bad material, and low moral)and this Stavka know it.

And on final attack to Berlin. Russian force whas 2000 000 strong, german 250 000, aviation russian has 10x more air force as german, and russian has used 27 000 artillery to support attack. This is all war strategy!

why think you that by historical battle, allied force have each time send air attack plane, to attack tiger tank and other heavy strong post?

because to don't make attack to 50/50% chance.

But if you like medieval war type, this is another kind.

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Personally, I don't see anything wrong with balancing units for each side for multiplayer.

Playing on-line head to head is a completely different kind of beast than striving for some kind of historical accuracy in a single player scenario or campaign.

Two different situations, IMO.

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