Thank You all for so many responses already.
How about and idea of starting with what we got already.
We could take CCV mod, for example "Stalingrad der Kessel" (With lots of wintermaps)
We could then start CCV Multiplayer Grand Campaign. Both players make their moves like normallly in a CCV game. After the moves, there will be some battles.
Now instead of going to CCV battles, we could close CCV for a while and start TOW and fight the battles in TOW. (There are lots of wintermaps in TOW that can be used as such)
After battles the CCV map frontline could be updated accordingly. If the attacker wins he gets that particurlar map area, if he looses the frontline stays the same.
I think that could be quick and dirty starting point of Grand Campaign in TOW -development.
In fact all of the above can be done already now manually. After TOW results it is very easy to make the same result in CCV maps. (The loosing side just takes for example one sniper and places that in front of the enemy tanks..
After going trough all the battles that way, the CCV Grand Campaign map is updated according to figths in TOW!!!! And then players could do their next moves.
Instead of doing all that manually, some coding might be useful to get TOW fights generated taken in to account previous losses in that unit etc...
[ March 04, 2008, 01:25 AM: Message edited by: Mukavamedia ]