baldbrother2 Posted April 22, 2008 Share Posted April 22, 2008 Could someone tell me the secret of getting tanks and other vehicles to go across a bridge. Infantry no problem. Are there different sized bridges and so some that won't take the weight? How can you tell? Thanks. Link to comment Share on other sites More sharing options...
Sneaksie Posted April 22, 2008 Share Posted April 22, 2008 Bridges in stock missions or bridges in map you're making in Builder? In second case, you'll need to align them to pathfinding map (Show pathfinding cells). In first case, most bridges should be passable, but tanks and cars sometimes have difficulty facing them properly. Try first to position them directly in front of bridge facing the other bank, and then give them order to move to another bank. Link to comment Share on other sites More sharing options...
baldbrother2 Posted April 22, 2008 Author Share Posted April 22, 2008 Thanks. It was in "battle generator" battle. Link to comment Share on other sites More sharing options...
rofl Posted April 22, 2008 Share Posted April 22, 2008 If the bridge wasnt in straith north/south or east/west direction it was not passable for big vehicles like tanks, doesnt matter if custom or stock map (ie dunkerque). Link to comment Share on other sites More sharing options...
Sneaksie Posted April 22, 2008 Share Posted April 22, 2008 Different vehicles require spaces of different width to fit in, most of them 3 or 5 cells wide. Link to comment Share on other sites More sharing options...
Temporator Posted April 22, 2008 Share Posted April 22, 2008 Sorry for a little off topic but my case also concerns bridges. I saw an IS-2 crossing a wooden bridge (it was in the last German mission I guess). For bloody hell, why heavy tanks are allowed for such an action? Should it be treated like a bug or is it how it's supposed to be? I'm sure that in real life such a bridge would certainly collapse so the tank's crew would have an unwanted meeting with the fish. Link to comment Share on other sites More sharing options...
crazyman56 Posted April 22, 2008 Share Posted April 22, 2008 This is ToW we are talking about the physics cant simulate anything not even shells (eg no howisters using arches) Link to comment Share on other sites More sharing options...
Temporator Posted April 22, 2008 Share Posted April 22, 2008 Crazyman, you don't need the physics to simulate the collapsing bridge situation. You just take the weight constant of the unit entering the bridge and compare it to the constant var that describes the maximum mass the bridge can accept. If it's bigger (plus a little random value simulating the "luck" or probability), than shoo... The tank goes for a swim. Or it just disappears taking the bridge with itself in a big brown smoke. I don't care about the visuals. Only about technicals. The bridge should goddamn collapse. Link to comment Share on other sites More sharing options...
crazyman56 Posted April 22, 2008 Share Posted April 22, 2008 Yes but if there is only one bridge then you would have to restart and it would do more harm to the game than ood but perhaps an OPTION to have it collapse with heavy tanks. But a whole new variable (weight of the tanks)would have to be made which i doubt 1C could be bothered to do. Link to comment Share on other sites More sharing options...
Temporator Posted April 22, 2008 Share Posted April 22, 2008 Originally posted by crazyman56: Yes but if there is only one bridge then you would have to restart and it would do more harm to the game than ood but perhaps an OPTION to have it collapse with heavy tanks. But a whole new variable (weight of the tanks)would have to be made which i doubt 1C could be bothered to do. That is true. But if there is only one bridge (which is wooden) available then such a warning message should be placed in scenario briefing OR the wooden bridge should be changed to concrete or metal one OR the heavy tank crew should be able to refuse crossing such bridge. I don't think that adding those two object variables would be a problem for 1C but I'm also not saying that it's a must-be in the next ToW patch. I'm saying this for 1C to consider it in the add-on or ToW2 future releases. Link to comment Share on other sites More sharing options...
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