Reichenberg Posted February 5, 2008 Share Posted February 5, 2008 1. AI improvements Friendly: Make soldiers with ammunition and soldier with the according weapon stay together; automate ammunition and weapon pick-up with priority for "certain" weapons; soldiers should pick a weapon to shoot where they have the possibility to kill the target - or stay put (with expection when panicking); soldiers should look for cover when shot at; pathfinding improvements with tanks trying to avoid knocking down trees. Enemy (easy): Get rid of the scripting!! 2. Solve surrender issues and avoid fighting to the last man 3. Dynamic campaign system For me a strategic map is NOT a must, but a campaign like e.g. Steel Panthers would be great. 4. MP-campaign Having the option to play a dynamic MP campaign would be mind blowing!!!! Uwe Link to comment Share on other sites More sharing options...
Gnasher Posted February 5, 2008 Share Posted February 5, 2008 Surprised that no ones mentioned:- Ability of infantry to climb over walls <2m high & Hand to hand combat between troops Link to comment Share on other sites More sharing options...
redbear Posted February 10, 2008 Share Posted February 10, 2008 I think all the wished have been mentioned here I would like to add that the crew from the tank must have the ability to buttoned out of the tank. the tank move like a unit of RTS game and i think in a game with is playing with alot reality (simulation) this is something that is missing. Normally a tank crew buttoned out because a tank is a hot environment, this will give the possibility that a well train sniper could kill a tank comander of a driver the way is done in CM. As gnasher mentioned add the simulation of hand to hand combat. add more air support planes that just the p47 for ally i don't know the other forces i have not play them yet but my question is where is the p38 it was a feared plane in the WW II ( in am a IL 2 fan). you have those planes on il2 it seens strange that you have limited those to just one plane for force. The Mp have to evolve still more i think that Mp campaign is a good idea but also i would like to say that the possibilities to chosee the units i would like to play with. i mean purchase your units no selected them from a force pool because the way the mp is now is good but something i would like to stick longer. Another concept that i don't like of this game is the impossibility or the missing in the soldiers behaviuor to surrender they fight as a RTS unit the dead and something that is a fail to me if that you are generating a wonderful system of soldiers skill and behavior i see that there is a different between soldiers even if they have the same skill, i discover it by accident, i am playing a mission with two sniper with almost the same skill but one is better than the other. So why you miss the surrender in the units? i think you stick that from the time TOW was and RTS game. The only total victory out come i think there sould be a better evaluation of the situation that total victory there is a missing of minor victory or minor defect in that you could see the CM. Link to comment Share on other sites More sharing options...
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