ReichElite Posted December 28, 2007 Share Posted December 28, 2007 You can see after loading up 8 people there are still 2 seats unoccupied, that means it can actually holds 10 people,and in history it did. A squad contains at least 9 soldiers, what am I supposed to do with the last one? Can I fix its loading capacity? Link to comment Share on other sites More sharing options...
SlapHappy Posted December 28, 2007 Share Posted December 28, 2007 You know, I think this is a coding bug...look at the code below: </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">[Hull_Hull] Type Hull Name Hull DamageType Normal Collisions x_hull11 x_hull4 x_hull5 x_hull6 x_hull7 AimCollisions x_hull1 x_hull2 x_hull4 Health 558 //Armor Front Back Left Right Top Bottom Armor 12 6 6 6 6 6 External True ArmorMTL Steel IsBox True isCritical True Links 12_7mm_Browning_M2HB Diesel Driver Passenger1 Passenger10 Passenger2 Passenger3 Passenger4 Passenger5 Passenger6 Passenger7 Passenger8 Shooter </pre> Link to comment Share on other sites More sharing options...
SlapHappy Posted December 28, 2007 Share Posted December 28, 2007 BTW, shooter and driver are the CREW, and do not count in the PASSENGER count of 10.... So the whole vehicle should hold 12 soldiers..... Sneaksie, is this an accidental omission? Link to comment Share on other sites More sharing options...
SlapHappy Posted December 28, 2007 Share Posted December 28, 2007 Also, if Freecrew for passengers was set to TRUE, could the individual soldiers fire while inside the vehicle..... Just dreaming!!! Link to comment Share on other sites More sharing options...
Nikki Mond Posted December 28, 2007 Share Posted December 28, 2007 Originally posted by SlapHappy: Also, if Freecrew for passengers was set to TRUE, could the individual soldiers fire while inside the vehicle..... Just dreaming!!! I could just see the Road War 2000 mod now Link to comment Share on other sites More sharing options...
Sneaksie Posted December 28, 2007 Share Posted December 28, 2007 It's a bug, most probably typo. Here's right ones. Their 'Job' must be set like 'Name'. 'Job' 'passanger' was a already occupied by another soldier, that's why 9th and 10th couldn't get in. Also note that i've added Passanger9 to [Hull_Hull]. It's not critical, but if not specified like that, Passanger9 would not receive damage from internal armor fragmentation of the vehicle. </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">[Hull_Hull] Type Hull Name Hull DamageType Normal Collisions x_hull11 x_hull4 x_hull5 x_hull6 x_hull7 AimCollisions x_hull1 x_hull2 x_hull4 Health 558 //Armor Front Back Left Right Top Bottom Armor 12 6 6 6 6 6 External True ArmorMTL Steel IsBox True isCritical True Links 12_7mm_Browning_M2HB Diesel Driver Passenger1 Passenger10 Passenger2 Passenger3 Passenger4 Passenger5 Passenger6 Passenger7 Passenger8 Passanger9 Shooter </pre> Link to comment Share on other sites More sharing options...
ReichElite Posted December 28, 2007 Author Share Posted December 28, 2007 Weird,the code in my version is following: </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> [Hull_Hull] Type Hull Name Hull DamageType Normal Collisions x_hull11 x_hull4 x_hull5 x_hull6 x_hull7 AimCollisions x_hull1 x_hull2 x_hull4 Health 558 //Armor Front Back Left Right Top Bottom Armor 12 6 6 6 6 6 External True ArmorMTL Steel IsBox True isCritical True Links 12_7mm_Browning_M2HB Diesel Driver Passenger1 </pre> Link to comment Share on other sites More sharing options...
ReichElite Posted December 28, 2007 Author Share Posted December 28, 2007 But even so there still should be 9 passengers isnt it? Why 8? Link to comment Share on other sites More sharing options...
Sneaksie Posted December 28, 2007 Share Posted December 28, 2007 8 because both 9th and 10th had incorrectly assigned jobs. Link to comment Share on other sites More sharing options...
ReichElite Posted December 28, 2007 Author Share Posted December 28, 2007 Well, the code is supposed to be right, but after correction and entering the game, the entire car was vaporized! :eek: It didn't even show up! And game was unstable. Did they also remove the places for the remaining soldiers in 3D model or there is something to do with the GUI? Link to comment Share on other sites More sharing options...
Sneaksie Posted December 28, 2007 Share Posted December 28, 2007 It's because we have different versions i think and unit system changed somewhat... Don't copy the entire code, only change the jobs in your original file for 9th and 10th passanger from 'passanger' to 'passanger9' and 'passanger10' and nothing more. Link to comment Share on other sites More sharing options...
ReichElite Posted December 28, 2007 Author Share Posted December 28, 2007 I rechecked the original code and found out Passenger 1, 9 and 10 were all incorrectly coded, then only 7 soldiers could be onboard. Now I admire those coders, they managed to get this game working with weird codes. Link to comment Share on other sites More sharing options...
Sneaksie Posted December 28, 2007 Share Posted December 28, 2007 If Passanger1 have a job 'passanger' without number, it's ok. There should be no passangers set to the same job, that's all (all must have different ones, 'passanger', 'passanger1', 'passanger10' ...). So, did it work after you've changed the values? Link to comment Share on other sites More sharing options...
ReichElite Posted December 28, 2007 Author Share Posted December 28, 2007 FINALLY IT'S WORKINNNNNGGGGG! After I changed the Name and Job of Passenger 1 to "Passenger", and corrected the ones for Passenger 9 and 10 to "Passenger9" and "Passenger10", M3 now can hold 10 lucky bast**ds! I didnt link Passenger 9 to any part, so I guess it's count for damage calculation. No doubt, another one in the Bug List. Did I mention that? I'm using UK version. Link to comment Share on other sites More sharing options...
ReichElite Posted December 28, 2007 Author Share Posted December 28, 2007 And thank you Sneaksie, too happy and forgot it Link to comment Share on other sites More sharing options...
Flanker15 Posted December 28, 2007 Share Posted December 28, 2007 Something to throw into the patch I guess. Link to comment Share on other sites More sharing options...
ReichElite Posted December 28, 2007 Author Share Posted December 28, 2007 Sdkfz 251 should also hold 10 people, german squad usually contains 10 people, why did they reduce the capacity to 6? I think this problem needs modification on 3D model and that will be too difficult for me. Waitting for someone good at it. Link to comment Share on other sites More sharing options...
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