Jump to content

Turn computation time and graphics


Mud

Recommended Posts

Not sure if this should be here, since it concerns performance and specs, or just the general CM forum.

I've got a 3-yr-old box (450MHz PII (Yes, I know. Maybe when the market recovers.), but partly updated, like the memory (384MB) and video card (MX400, but constrained by AGP1x SE440BX)). With large battlefields, would turning the camera to face off-map and disabling smoke, weather, et al help reduce turn computation time? Watching the replays is decent enough (Sherbrooke gets a bit slow), but the turn computations themselves can take a while for a large battle w/ numerous units and long LOS -- sometimes slow enough to wonder if an option to freeze rendering during computation would help.

Link to comment
Share on other sites

One thing which will be painful, but will definitely help your computation times, would be a good ol windows reinstall. Note that it will not help if it has been done within the last 6 months, but any configuration older should be remade. You will be amazed at how much quicker it gets.

WWB

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...