Freaky Posted April 24, 2007 Share Posted April 24, 2007 I try to mod the smoke and fire a little bit but i cant figure out the time to let them dissapear. Now i've made a lil bit more fire and smoke. The smoke is moving around, goes up and down like a smooth wind is blowing. Looks o.k. so far but both dissaper at the same time , i want to keep the smoke longer then the fire but no idea how to do it Default: New (looks better in motion then on the screen): Link to comment Share on other sites More sharing options...
Tofke Posted April 24, 2007 Share Posted April 24, 2007 mod looks great and realistic, you're maybe the first TOW modder, congratulations Freaky Link to comment Share on other sites More sharing options...
rofl Posted April 25, 2007 Share Posted April 25, 2007 Old HE explosion... ...new HE explosion ...for 70-89mm guns Link to comment Share on other sites More sharing options...
nx02nx02 Posted April 25, 2007 Share Posted April 25, 2007 Just curious, which files did you edit to mod the smoke if you dont mind me asking. I am also interested in modding the game. Link to comment Share on other sites More sharing options...
theBrit Posted April 25, 2007 Share Posted April 25, 2007 OOOOOOOOO nice work!!!! Link to comment Share on other sites More sharing options...
user73 Posted April 25, 2007 Share Posted April 25, 2007 Nice, does this also effect the area of impact ? And where can this be changed ? Link to comment Share on other sites More sharing options...
pad152 Posted April 25, 2007 Share Posted April 25, 2007 Freaky OT: While I wait for my hard copy, I trying to hack/mod the demo. I was just trying to add an one additional Infantry unit to a group, but a simple cut&paste of <Unit> </Unit> and changing the Unit ID and position didn't seem to work. What am I missing? How do you modify an existing group (add a unit)? Thanks Link to comment Share on other sites More sharing options...
Muldoon Posted April 25, 2007 Share Posted April 25, 2007 Wow - very cool. Muldoon Link to comment Share on other sites More sharing options...
Sebasv Posted April 26, 2007 Share Posted April 26, 2007 Why make it disapear let em cook in their tanks Link to comment Share on other sites More sharing options...
Bad Posted April 26, 2007 Share Posted April 26, 2007 Originally posted by Sebasv: Why make it disapear let em cook in their tanks ´hehe, because stuff doesnt burn 4ever? Link to comment Share on other sites More sharing options...
Kalibri Posted April 26, 2007 Share Posted April 26, 2007 Nice work, I would like to know if the blast area for HE rounds is affecting bigger diameter? Link to comment Share on other sites More sharing options...
von Ribbentrop Posted April 26, 2007 Share Posted April 26, 2007 Great modding,i hope modders wil work together towards an all in one mod. Just remember my Lock-on days, i was running some twelve mods at a time ;( Link to comment Share on other sites More sharing options...
Sebasv Posted April 26, 2007 Share Posted April 26, 2007 I know BAD, but they will smoke so perhaps u can make the fire so small u dont see it anymore ? Link to comment Share on other sites More sharing options...
Vergeltung Posted April 26, 2007 Share Posted April 26, 2007 nice work fellas. in each screenie, the effects look better. not tons better, but better nonetheless. sweet! Link to comment Share on other sites More sharing options...
Freaky Posted April 26, 2007 Author Share Posted April 26, 2007 Maybe someone want to try out but its very early beta, just for a first view Save the originalfolder "Effects" and unpack in your ToW or ToW Demo http://files.filefront.com/Effectsrar/;7352878;/fileinfo.html Changes: -HE and AP explosions up from 70mm -small changes on gunsmoke effect for guns with muzzlebreak up from 70mm -moving smoke and a bit more fire for burnig vehicles -Tracksigns a lil bit more transparent Link to comment Share on other sites More sharing options...
Freaky Posted April 26, 2007 Author Share Posted April 26, 2007 Originally posted by Kalibri: Nice work, I would like to know if the blast area for HE rounds is affecting bigger diameter? No, its only optical effect. Link to comment Share on other sites More sharing options...
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