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Beta of humongous patch for Russian version is released today


Sneaksie

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Just downloaded, so i'll don't seen the changes myself.

First, it changed so much and because of that only German campaign is playable in the game now. Other campaigns will be in full patch, based on the feedback by users regarding the changes.

I'll try to make a crude translation summary of changes.

- uniform of various countries (fixed inaccurances?)

- vehicles now ignore obstacles by default (drive over them)

- infantry ran away from moving vehicles

- units carier system changed

- units rank system changed

- detonation of grenades changed (both by timer and by hit)

- added physics of grenades throwing and reflection from obtacles

- added physics of shells ricocheting

- crew in vehicles now managed automatically (they change positions according to their skills, see more below, IMHO a questionable feature)

- ONLY SOLDIERS WITH HIGH CORRESPONDING SKILLS CAN MAN VEHICLES AND GUNS (CAPTURED & OWN)

- soldiers now shoot long or short bursts from automatic weapons, it depends on distance to target

- heavy artillery support added

- mortars added (offmap, it seems:()

- deployement zones increased in size

- infantry move speed changed

- infantry move changed on various types of ground in various weather conditions

- FATIGUE PARAMETER ADDED TO SOLDIERS DURING MOVE

- INFANTRY NUMBERS INCREASED

- added physics of vehicle movement, gear changing, overburn, etc.

- vehicles now keep formation during group move

- close combat added (HTH combat, no animation for now, one soldier just dies and other wins)

- sniper indicator added (?)

- aircraft behavior changed

- VISIBILITY RANGE INCREASED

- AIMING SYSTEM CHANGED, IT TAKES INTO ACCOUNT TARGET VISIBILITY, TARGET MOVEMENT AND WHETHER IT FIRES OR NOT

- infantry in trenches behavior improved

- TIME OF CHANGING SEATS BY CREWMEMBERS IN VEHICLES INCREASED

- target priority system changed (sector) (?)

- pause after receiving an order decreased

- camera dynamics changed (?)

- BATTLE DURATION INCREASED

- NOW SELECTED UNIT HAS INDICATION OF TARGETS WHICH ARE OUT OF HIS LOS

- infantry behavior under fire is changed (it seeks cover (?... !) and move out of fire zone)

- infantrymen now use grenades if they want to

- limited initiative added to infantry (soldiers choose fire position, take cover, choose priority target, have sector visibility(?))

- ERRORS IN VEHICLES SIZES FIXED

- damage model of vehicles, artillery and infantry improved

- sectors of visibility and priority targeting are added

- reaction improved (moral)

- MISSIONS AND CAMPAIGNS ARE IMPROVED

- vehicle crew, artillery crew behavior improved

- shell-shock added for people

- crewmembers changing seats in vehicles time 'changed'

- TIME OF REMOVING CORPSES OF CREWMEMBERS FROM VEHICLE SEATS INCREASED SIGNIFICANTLY

- transfer system of units throughout campaigns changed

- importance of skill 'driver', 'gunner' increased

- artillery reload errors fixed

- FIRE FROM MOVE ADDED FOR HIGH SKILL VEHICLE CREWS

- durations of arty and aerial strikes increased

- aiming at stationary target system improved

- HEAVY BOMBERS IN CAS ROLE ARE REMOVED (replaced by mortars)

- HE, AP, APCR and HEAT shell effects increased

- fragments effect increased for infantry in trenches

- commander increases moral and FOV of gun or vehicle crew more

- game maps changed

- pathfinding improved

- armor thickness inaccurances fixed

- parameter 'probability' changed for 'grouping' in gun statistics

- ARTY UNITS STRUCTURE CHANGED, SHELL HIT NOW RENDER IT UNUSABLE

- units behavior during modes Assault, Attack and Retreat changed

- infantry weaponry changed (?)

- vehicles ammunition changed

- mission difficulty changed

- encyclopedy texts changed

- 'scout' skill cost increased

- verbal commands improved

- RECONNAISSANCE AIRCRAFT ADDED

- infantry ammunition fixed (?)

- tracer effects changed

- 'Free' formation is now by default

- visibility through trees and bushes fixed

- NORMALIZATION ON ARMOR AND DESTRUCTION OF AP SHELLS ADDED

- non-linear dependence of hit probability from distance added

- vehicles and guns names are changed

- shells names are changed

- 'TAKE BEST WEAPONS AND AMMUNITION' BUTTON ADDED (on battlefield from corpses i assume)

- VISIBILITY SYSTEM REDONE (WHEATHER, TRENCHES, REALISTIC VISIBILITY BASED ON AUTHENTIC DATA, POOR VISIBILITY THROUGH TREES AND BUSHES, BLENDED ICONS NOW SIGNIFY ENEMY UNITS OUT OF LOS)

- effects are optimized

- CAMPAIGN PROGRESSION AFTER DEFEAT IS POSSIBLE

- heavy vehicles in 'Move' mode destroy obstacles now

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Pretty well (if it is all true), i must say. Developers dismissed their vacations for making this patch as i heard btw.

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