poesel Posted October 30, 2006 Share Posted October 30, 2006 Around which axis does a tracked vehicle turn? I have the impression that that is always the origin of the given 3D model no matter what is in the XML file. Is that correct? Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted November 3, 2006 Share Posted November 3, 2006 It's not hardwired in that way. Both of the tracks move and whatever happens, happens, physically. Is it not hard wired to magically turn the chassis. This simply happens as a result of the motion of the tracks while they contact the ground or objects underneath. So by changing the geometry of the tracks you can change the way the vehicle turns. For example, long tracks that are close together will make the vehicle very hard to turn. Tracks that are far apart (horizontally) make the vehicle pivot more easily. This is just one example. Link to comment Share on other sites More sharing options...
poesel Posted November 3, 2006 Author Share Posted November 3, 2006 So the contact points are defining the way a tracked vehicle turns? What defines then force and friction? This IMHO a very clever thing to really simulate movement instead of faking it. Good work. Link to comment Share on other sites More sharing options...
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