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Unwrapping Wheels


Chilibird

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Howdy all,

When it comes to unwrapping the wheels so you can texture them (I don't know about you guys, but I'm using blender), how do you go about doing it? At the moment, trying to define the borders on the wheels gets real tedeus. There has to be a better way. Suggustions anyone?

-Ice

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Can't you use the existing Wheel COB files and PNG as a guide? I had a quick look at the IFVWheel and WoodlandIFVWheel files and they do display properly in blender.

If you have a new type of wheel, I'd use the same trick that the DropTeam models use - just texture a fraction of the wheel and repeat that usage.

If you want to unwrap the wheel model, define seams at the edges of the tread and use LSCM unwrap (Switch to UV/Image view, press "A" to select all, and then press "E" to perform LSCM or use UV->LCSM Unwrap from the menu bar.

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