poesel Posted October 6, 2006 Share Posted October 6, 2006 This is from the LightTank: </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> <Animation> <AnimationID>1</AnimationID> <BaseModelName>LightTankChassis</BaseModelName> <TotalTime>2.0</TotalTime> <Sound> <Filename>LightTankMove2.wav</Filename> <Time>0.0</Time> <Priority>50</Priority> <Looping>true</Looping> </Sound> </Animation> <Animation> <AnimationID>0</AnimationID> <BaseModelName>LightTankChassis</BaseModelName> <TotalTime>0.6</TotalTime> <Sound> <Filename>LightTankIdle.wav</Filename> <Time>0.0</Time> <Priority>50</Priority> <Looping>true</Looping> </Sound> </Animation> </pre> Link to comment Share on other sites More sharing options...
Chilibird Posted October 6, 2006 Share Posted October 6, 2006 I'm taking a stab in the dark, but I figure it's how long (in the instance of the track) before the track texture can reset and repeat. A CPU saver, perhaps. Link to comment Share on other sites More sharing options...
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