poesel Posted September 30, 2006 Share Posted September 30, 2006 The docs does not explicit say this, so I ask: a <SpottablePoint> makes a vehicle visible to other units if this point gets into LOS to another <SpotterLocation>, correct? Where did you put these for the current vehicles? Directly at the highest point of the vehicle or a bit lower? Are there other points at the front and end of a vehicle for 'around the edge' movements? Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted October 1, 2006 Share Posted October 1, 2006 Yes, that's exactly how they work. For the existing vehicles, we put the SpottablePoints at the highest point, usually with one at the front and one at the back (so you can spot them when they only stick their nose or tail out of cover). We tried to only use 2 like this in order to minimize the amount of raytracing going on (it's pretty expensive). Link to comment Share on other sites More sharing options...
poesel Posted October 1, 2006 Author Share Posted October 1, 2006 Well I thought I could thus make a cheapo invisible unit. I took a 76mm and removed all SpottablePoints. Still the bots do see and shoot me. At a distance and without me shooting at all. So there must be another system that makes vehicles visible to bots. Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted October 2, 2006 Share Posted October 2, 2006 I would have thought that would have worked, Poesel. Will have to try it here and debug to see what's happening. Link to comment Share on other sites More sharing options...
Recommended Posts