poesel Posted September 8, 2006 Share Posted September 8, 2006 <AmmoType> <Filename>120mmHE.physicalobjectgroup</Filename> <Icon>AmmoHE.png</Icon> <Speed>1500.0</Speed> <Spread>0.01</Spread> <Name>HE</Name> <NumberOfRounds>10</NumberOfRounds> <Classification>HE</Classification> </AmmoType> The rest is clear but what effect does Classification have? Edit: while I'm at it, what does: <ExplodeFactor>1.0</ExplodeFactor> do? Changed it from 0 to 100 but saw no difference. [ September 08, 2006, 05:54 AM: Message edited by: poesel71 ] Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted September 8, 2006 Share Posted September 8, 2006 Classification is used primarily by the bots so they know the difference between HE, HEAT, and AP (so they can choose the right one for their target). Do you mean ExplodeFactor inside of InternalComponent? Link to comment Share on other sites More sharing options...
poesel Posted September 8, 2006 Author Share Posted September 8, 2006 No, inside a PhysicalObject in an ammo definition (like for the plasma mortar). Link to comment Share on other sites More sharing options...
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