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New way to play capture the flag, sort of.


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Instead of chasing the silly flag back and around the way that flags should be counted is being able to land a dropship on the objective and get it out again. Yurch's new vehicle(the dropship killer) would play right into this.

This allows for a number of scenario possibilities, each team can have an objective(flag) to defend or it could be scored on whoever got the most ships in and out of a single base, wreck, or other leftover pile of tech. Right now many people don't even bother shooting at rising dropships, but I bet they would learn.

Their are also possibilities for asymmetric scenarios where one side has to get a ship in and out, and the other side just has to stop them. It is all about looting the ruins of a golden age, right.

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i still think that a single mobile flag, one team chasing and the other defending is the best way to make CTF interesting

vipers can be used to pick up the vehicle carring the flag already and still a poorly used technique

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A common variation on CTF in FPS games is to switch the spawn location for each team but leave the flags in the same area. In dropteam's case, you could allow a team deployment time for a defense around the enemy flag.

Not sure if it'd be too much different from a standard game, the bots tend to congregate in this manner already.

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