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Wierd crashes on start up, - win xp

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Hi this will sound strange,

ok I started by trying your demo of DT which worked fine to the point that I went back online and bought the full version, which I downloaded and installed with no problems and then played off and on for the next six to seven hours, only closing it down to go make dinner and what ever other jobs I had to do, everytime I came back and started it would work fine, the only other thing I did that day on my pc was watch a DVD, after watching I decided to play a bit more before bed, so I started the game and that's when it crashed,

before it crashes I get the first splash screen the mouse censor changes to game mouse censor, then there's a small wait, then I get the crash window telling me the windows had to close the game because of a fault in dropteammain.exe.

I have made sure that all drivers are up to date, I have switched off everything that starts up on my pc or runs in the back ground, I have uninstalled it and re-installed it to three separate locations on my harddrives,( not at the same time) yet I can not get it to run again, I tried reinstalling the demo version, only it now does the same thing and crashes everytime it starts.

I can not find the log file, I don't think it get's to generate one before it crashes.

I think it has to do with the sound, the only thing I can remember changing in the game options is changing from Generic Software sound to ;NVIDIA® nForce Audio I think this is my problem, but I can't figure out how it's keeping my setting and not going back to default, when I uninstall and delete the folder and clean the registry.

listed below is from the file called dropteam, I don't know if this is the log file you were requesting, but it's the only file that comes close to what you were describing as a log file.

MAIN: Parsing command line

MAIN: Version = 1.3.0

MAIN: Prefs filename = C:/\Documents and Settings\redcap036/DropTeamSettings.dat

LOBBY: Init'ing SDL

VIDEO: Desktop is at 32 bits per pixel

VIDEO: Setting display 1680x1050x32

MAIN: Screen is 4 bytes per pixel





MAIN: GL EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

SOUNDMANAGER: Available devices are:

NVIDIA® nForce Audio

Generic Hardware

Generic Software

Device NVIDIA® nForce Audio is version 2089871616.2089877952

Device Generic Hardware is version 1.1

Device Generic Software is version 1.1

SOUNDMANAGER: Using device NVIDIA® nForce Audio

Q) could the Battle front tool bar cuase any problems like this?

Q) can you help or tell me anything that can help

if you need my DirectX diagnostic file let me know and an email address I can send it to, I don't want to post it on the forum.

Thanks in advanced for any help or info!

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What's with the license and unlicensing, I don't think I unlicensed the game before I unistalled it the first time,( didn't know I had to )

Are my game settings recorded with my license or something like that and are they recorded on my pc or online somewhere?

Everytime I reinstall it's set to the setting I had set with the wrong sound driver setting and I think that's way my DT game and the DT demo keep crashing.

How do I unlicense myself or how can I get my game setting reset to default?

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Sorry I can not see a file called update in my drop team folder, I've looked thru all the different folders where my game is installed, also can't see it in the start menu ether, nor did I see it in the unzipped install folder.

is it called something different?

the first time I installed it, it went thru an update without any problems, 2nd, 3rd, 4th time after reinstalling it won't even get that far before it crashes.

I still feel that my problem has something to do with the licensing or my game settings info and not being able to set them back to default.

I think I have a bad sound setting in my game settings, everytime I try to start the game I get a splash screen, the mouse censor changes to the game censor and I believe this is where the game tries to play some music, but can't and crashes.

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Thanks to Clay who sent me the solution via email, I'll just post the solution here as well so others who might need it can find it.

You need to delete the file called DropTeamSettings.dat in

your home directory. On Windows XP, this will usually be \Documents

and Settings\YOURUSERNAME. Find the file in there called

DropTeamSettings.dat and delete it, then run the game again. You will

be restored to default values including the sound driver setting.

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Posted by Phonan

Great that you solved it- hope you can soon meet us all in our online matches! (3:00 EST on Sundays and 7:30 EST on Wednesdays)

Good one, Phonan. redcap036, nice to see you, and if you have any questions about gameplay, just post in the main DT forum. Welcome, and don't forget what Phonan said about the online matches.
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