Chesty Puller Posted April 14, 2008 Share Posted April 14, 2008 Has anyone made a simple step by step document outlining how to make a new campagin (new maps and all). I find the Editor documentation unclear and overwhelming! 0 Quote Link to comment Share on other sites More sharing options...
Moonslayer Posted April 14, 2008 Share Posted April 14, 2008 My advice is to start out small. If you want to create a scenario from scratch (rather than tweaking an existing scenario) then I would create a minimum sized map and go from there. Play with each menu and see what it does. Eventually, with some patience, you will soon get the hang of it. That's how I started. 0 Quote Link to comment Share on other sites More sharing options...
Timskorn Posted April 14, 2008 Share Posted April 14, 2008 It helps to write a summary of what your scenario is trying to achieve to. Where does it take place? Who are the major powers? What scale, tactical or operational? What are the goals for each side? Getting these important things fleshed out first helps get you started when you finally open up the editor. And as Moonslayer said, START SMALL! 0 Quote Link to comment Share on other sites More sharing options...
Chesty Puller Posted April 14, 2008 Author Share Posted April 14, 2008 Thank you for the help. I will play with a very small scenario. 0 Quote Link to comment Share on other sites More sharing options...
MajorRH Posted April 15, 2008 Share Posted April 15, 2008 Great question! I jumped into trying to build a very complex MOD (Operation Sea Lion - The Invasion of England 1940 - at Divisional Level). I have kept a general log of the variuous design steps and challenges. I have been at it during work and family down time on the weekends since late last fall. In hind-sight, a step by step disciplined approach would be the "efficient" way to go (I will eventually post my 'NEW MOD DEVELOPMENT PROCESS/CHECKLIST'). However, you will find that there will be many times that you will want to pause and "test play". In Sea Lion, after building much of the Map, I stopped the Map work and researched and built the land and air action parts. Thereafter, I paused the development work and had too much fun just playing with what I had. The Map was finally completed (roads and rail were finally completed - they make a difference!). Naval elements are just being finished now. Although I have some scripting done, MPP's and scipting need more work. Everything seems to take a lot longer than you might expect. But hey, making a game can be as much (and more) fun than just playing one. Cheers and Good Luck! MajorRH 0 Quote Link to comment Share on other sites More sharing options...
pzgndr Posted April 15, 2008 Share Posted April 15, 2008 I'll chime in with a couple of comments. Like Moonslayer and Timskorn said, starting small and getting some hands-on experience goes a long way. And I'll echo what MajorRH said. I've been working on my Advanced Third Reich mod for about 20 months now, from SC2 through SC2-WaW to SC2-PDE. I've documented a lot of stuff in my design notes, but I just can't say there's a "simple" step-by-step process to follow. You just have to build piece by piece, playtest to verify things are doing what you want them to be doing, re-evaluate and redesign things as necessary, and keep going through this iterative cycle. Until you're "done" or you've gone completely insane, whichever comes first. 0 Quote Link to comment Share on other sites More sharing options...
Chesty Puller Posted April 15, 2008 Author Share Posted April 15, 2008 In SC2 WAW, I have finished an island map. I cannot place units on the map? I don't see Japan on the list of countries. I know it's simple, but I am missing something! How do I place units and objectives on the island map? I want to place Jap units on the island map and US units at sea and objectives on the island map? 0 Quote Link to comment Share on other sites More sharing options...
pzgndr Posted April 15, 2008 Share Posted April 15, 2008 Chesty, here are some quick ideas. First copy localization.txt into your _campaign directory and edit that. Change one of the major countries to Japan. That adds it to the list when you open up the editor. For units, you have to go into the country menu and update the build limits and unit names for your units. If you want to change their unit type names, you can go into the localization file and do that there. If you want to change unit values, go into the combat values menu. Once your units are defined, you add them to the map using the edit unit layer button. To add resources, use the edit resource layer button. Hope this helps. 0 Quote Link to comment Share on other sites More sharing options...
Chesty Puller Posted April 16, 2008 Author Share Posted April 16, 2008 Still a few struggles here. How do you change the control of a tile on a new map? For example, on a new campaign map make the controller Japan? I get an error message that says the country needs a capital? 0 Quote Link to comment Share on other sites More sharing options...
Chesty Puller Posted April 16, 2008 Author Share Posted April 16, 2008 Better phrase of the question: When I make an island and try to set a unit on it--I get the message that I must set tile owner first. How do I set tile owner on a new map? 0 Quote Link to comment Share on other sites More sharing options...
Moonslayer Posted April 16, 2008 Share Posted April 16, 2008 Click 'Edit tile layer' button. Then click the 'select' button. Then left click on the tiles you wish to set the owner for. Right click on a highlighted tile. Click the set owner option. voila! 0 Quote Link to comment Share on other sites More sharing options...
Chesty Puller Posted April 16, 2008 Author Share Posted April 16, 2008 Thanks moonslayer! One last problem -- how do you create a capital on a newly created map tile? I've used dozens of editors successfully before-- and this one is giving me fits! 0 Quote Link to comment Share on other sites More sharing options...
pzgndr Posted April 17, 2008 Share Posted April 17, 2008 In the 'Edit resource layer' there are customized capitals like Paris with the Eiffel Tower, generic capitals for western and eastern countries, and other cities and villages. Select a capital, not a city, and place it on a map tile in your country. 0 Quote Link to comment Share on other sites More sharing options...
Moonslayer Posted April 17, 2008 Share Posted April 17, 2008 Originally posted by Chesty Puller: Thanks moonslayer! One last problem -- how do you create a capital on a newly created map tile? I've used dozens of editors successfully before-- and this one is giving me fits! I am quite surprised by this as I too have used many editors before and this one is easily the most intuitive I have ever tried. I guess it's horses for courses, eh? 0 Quote Link to comment Share on other sites More sharing options...
Chesty Puller Posted April 18, 2008 Author Share Posted April 18, 2008 Moonslayer, thanks for the help. I pretty much have it down now. I just needed time to tinker with it more. I won't even buy a game without an editor -- this is a great game and very moddable! 0 Quote Link to comment Share on other sites More sharing options...
Moonslayer Posted April 18, 2008 Share Posted April 18, 2008 You bet! Best way to learn the editor is to 'tinker with it'. I look forward to playing a scenario or two of yours in the future 0 Quote Link to comment Share on other sites More sharing options...
Chesty Puller Posted April 25, 2008 Author Share Posted April 25, 2008 Bye the way Moonslayer. If you like modding without an editor (file-text modding), TC2M, Take Command 2nd Manassas (civil war) is a fun one to mode! Waiting for Patton Drives East! 0 Quote Link to comment Share on other sites More sharing options...
Moonslayer Posted April 25, 2008 Share Posted April 25, 2008 Cheers for the tip. I haven't come across that one before so I'll keep an eye out for it 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.