Blashy Posted November 6, 2007 Share Posted November 6, 2007 www.cmmods.com 1- Diplomacy has been tweaked so the minors are more active in regards to Majors conquering other minors. No changes have been made to how majors react to any invasion. Only minors reacting to minors being attacked by majors has been increased in activation % and movement %. The Activation % have been doubled. If it was 25% before, it is now 50%. No activation goes higher than 90%. So if the default was 60%, it is not 120%. It is 90%, always leaving a small chance for it not to trigger. Movement % have also been doubled. If it is 15-20% in the default scenario it is now 30-40% in this scenario. The movement % is never higher than 80-90%. So if the default campaign has a movement of 40-50%, it will not be 80-100% in this one but 80-90%. These changes make for a much more dynamic Europe where minors do not just watch all of Europe being taken over without doing anything. By either side. 2- Russian sub starts at STR 10 instead of 5. They had over 300 subs at the start of the war and this forces the Axis to deal with the port as it was historically. 3- Research progression is 5-2-2-3-3, it makes for a much more linear progression of technology. 4- Cruisers now have 0 attack value vs. soft targets, tanks and airplanes. Shore bombardment on the level of SC2 should be reserved for BBs. although a cruiser can still cause damage. 5- Research costs, see the picture. There is a readme in the campaign folder. [ November 06, 2007, 08:17 AM: Message edited by: Blashy ] 0 Quote Link to comment Share on other sites More sharing options...
AstroCat Posted November 6, 2007 Share Posted November 6, 2007 Do I need to copy over all the files from the base '39 campaign in to this one and change the campaign.ini? Basically using that one as a base and replacing the Scripts with yours? 0 Quote Link to comment Share on other sites More sharing options...
Moonslayer Posted November 6, 2007 Share Posted November 6, 2007 I didn't think it would be too long before this mod came out Consider it downloaded. 0 Quote Link to comment Share on other sites More sharing options...
Blashy Posted November 9, 2007 Author Share Posted November 9, 2007 No you do not astrocat. This is hte total campaign. Just unzip in your campaigns folder and play. 0 Quote Link to comment Share on other sites More sharing options...
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