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WaW Realistic Diplomacy & More Variety in Research mod.


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1- Diplomacy has been tweaked so the minors are more active in regards to Majors conquering other minors.

No changes have been made to how majors react to any invasion. Only minors reacting to minors being attacked by majors has been increased in activation % and movement %.

The Activation % have been doubled. If it was 25% before, it is now 50%. No activation goes higher than 90%. So if the default was 60%, it is not 120%. It is 90%, always leaving a small chance for it not to trigger.

Movement % have also been doubled. If it is 15-20% in the default scenario it is now 30-40% in this scenario. The movement % is never higher than 80-90%. So if the default campaign has a movement of 40-50%, it will not be 80-100% in this one but 80-90%.

These changes make for a much more dynamic Europe where minors do not just watch all of Europe being taken over without doing anything. By either side.

2- Russian sub starts at STR 10 instead of 5. They had over 300 subs at the start of the war and this forces the Axis to deal with the port as it was historically.

3- Research progression is 5-2-2-3-3, it makes for a much more linear progression of technology.

4- Cruisers now have 0 attack value vs. soft targets, tanks and airplanes. Shore bombardment on the level of SC2 should be reserved for BBs. although a cruiser can still cause damage.

5- Research costs, see the picture.

There is a readme in the campaign folder.

researchcostslz1.jpg

[ November 06, 2007, 08:17 AM: Message edited by: Blashy ]

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