gravyface1 Posted November 28, 2006 Share Posted November 28, 2006 Just updated my SC2 and am wondering what it takes to upgrade prior custom campaigns to 1.05a. I have not created any custom campaigns myself but I'd love to get the World Map by Sidius working in 1.05a. 0 Quote Link to comment Share on other sites More sharing options...
Moonslayer Posted November 28, 2006 Share Posted November 28, 2006 Try this... from Hubert. 1) Open a new campaign using File->New 2) Set the new campaign map size to match the map size of your previous pre patch campaign. 3) Select File->Import and select the folder for the campaign in which you would like to import data files from. If you do not have the correct map size the Editor will inform you and you can then repeat step 2) 4) At this point, select Save and select the name of the older campaign you wish to update. This assumes you still have the original 'Campaigns' folder intact with the pre patch campaigns and subfolders. For example, let's say you had a file called '1939 Fall Weiss Custom'. Simply select this file when you are going to save. WARNING: It will ask you if you would like to overwrite the scripts. Make sure you click "NO". NOTE: If you click "YES" it will overwrite the existing scripts with the Template scripts. If you click "NO" it will use the existing scripts which is essentially what you want here. 5) At this point you have fully updated your campaign to the latest version and if there have been any script changes making previous scripts invalid, those scripts will not have been saved so you will need to take a look at the scripts via the Event viewer under Campaigns->Edit AI Scripts and/or Campaigns->Edit Event Scripts. In this case a new #AI flag will have to be added to all EVENT scripts and if you look at the TEMPLATES\AI folder you will see the new format for all the older PLAN scripts, i.e. now broken down into separate script files for GARRISON, FLEET etc. 0 Quote Link to comment Share on other sites More sharing options...
gravyface1 Posted November 29, 2006 Author Share Posted November 29, 2006 Ah, thanks for this. I'm afraid I haven't made it very far: how do I know what the map size is for existing/pre-1.05a maps? 0 Quote Link to comment Share on other sites More sharing options...
gravyface1 Posted November 29, 2006 Author Share Posted November 29, 2006 I figured it out: if you made a backup of your editor.exe, you can rename it and use it for opening 1.04 maps. It'll first error out, as its looking for a file named "plan.txt" located in the /Templates/AI folder, but you can just create an empty "plan.txt" file in that folder. 0 Quote Link to comment Share on other sites More sharing options...
gravyface1 Posted November 29, 2006 Author Share Posted November 29, 2006 In step 3, when I choose the "_1937 World Map" folder in the Campaigns folder, I get a pop-up error: --------------------------- SC2 Blitzkrieg: Editor --------------------------- Warning: Directory contains no import data. Import process terminated. --------------------------- OK --------------------------- Not quite sure why. Thoughts? 0 Quote Link to comment Share on other sites More sharing options...
pzgndr Posted November 29, 2006 Share Posted November 29, 2006 Step 3 assumes there was an exported file to begin with. For modders, it is important to export your custom campaign using the old editor BEFORE installing a new patch. Then after installation you can import the old data into a new version of the campaign. There are notes about doing this someplace. 0 Quote Link to comment Share on other sites More sharing options...
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