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Thanks to HC & all modders & one question


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First of all:

Thanks to Hubert Carter (not for making A game, but making THE game)!

With the help of the editor you can create (nearly) every scenario you want. (You liked the old Panzer Genaral? You can rebuild it! -just an example)

Second:

Thanks to the modders, esp. Timskorn & Qyusson for the great mods.

& one question:

I use the editor in german, is there a possibility to "switch" to english?

(so that i can use the "right" expressions in the forum)

- If not, can someone send me the full editor in english? (sc2@ferrisb.de)

(i guess there`s a bug in the german version, if i try to "move the content" [german: Inhalte verschieben] he fails to load "diplOAmcy.txt" - shouldn`t it be "diploMAcy.txt"?)

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@timskorn

while playing your mod (thanks again) two us armies try to ship through Gibraltar (but there was an italien BB and a sub waiting smile.gif )

is it supposed to happen, that there are only TWO landing troops? (i couldn`t find any others)

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Heya Ferris, yeah my latest version of the mod (not uploaded yet) I completely disabled the US North Africa invasion until the patch comes out. It just never worked the way I wanted it to, but some editor additions should allow me to make it more effective (Ie, I can send US ships FIRST, then land troops).

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@timskorn

Really looking forward for your "modified mod" (after the patch).

BTW i had an idea yesterday.

To prevent AI troops from "getting stuck" in mountains (north africa) & swamps, i switch some mt/sw-fields to forest.

(I know its geographicaly wrong, but it may serve the gameplay - at least if you play against the AI)

Due to the fact that the AI made no landing anywhere i couldn`t test this so far.

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