Flanker15 Posted February 9, 2008 Share Posted February 9, 2008 I was just wondering why there is such a large delay between a unit entering LOS and it being spotted? I can understand infantry hiding in cover or sneaking through non-open terrain. But when it takes 10 seconds for a tank to spot another tank it seems a bit weird. The other day I had a T-72 sitting around a corner and a MGS ready to engage it, so I give a cover ark command to face the gun to where the tank will be and tell it to move into the corner. After 8 seconds the T-72 spots the MGS 10m infront of it and fires and the MGS is destroyed without ever spotting the tank sitting right in front of the barrel! I think that vehicles and infantry (up to a range) that are in plain view (no concealment or cover) should be spotted instantly when they enter another units LOS. 0 Quote Link to comment Share on other sites More sharing options...
molotov_billy Posted February 9, 2008 Share Posted February 9, 2008 Spotting seems to be done in pulses - a check every X seconds (constant checks on a huge grid would be an enormous CPU load.) With the new "enhanced" LOS system, they needed to make up CPU ground somewhere else, so it seems like they may have increased the time between those LOS checks. Who knows. 0 Quote Link to comment Share on other sites More sharing options...
Flanker15 Posted February 10, 2008 Author Share Posted February 10, 2008 I see, yes that makes sense CMx1 games didn't have it since it was all done at the start. Well another solution could be giving a unit the ability to convey information to other units, since I had a squad spotting the tank they could have radioed it to the MGS and they I could have had it "ghost" spotted. Right now this only seems to happen for units in the same "group" but shouldn't it happen to all units that are in communication range for what they have. 0 Quote Link to comment Share on other sites More sharing options...
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