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Miscellaneous questions


Darkmath

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*Is sound contact taken into account for spotting?

*Does cover arc+hide work properly in 1.06?

*Will AA vehicles such as ZSU23 (or whatever they are called... ;) ) ever be included in the next modules? i;e. Aren't they out of scope?

*In previous patches, brushes don't seemed to affect LOS . Has it been modified in 1.06?

Thanks in advance.

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Steve mentioned previously that sound contacts were part of the ?. The thing I miss as much as standalone sound contacts is the stepped intel from CM1. Now its either a ? or you know almost everything about a unit. With all the fancy intel and C2 stuff going on, I find it a little silly that I can differentiate HQ's and spotters from a thousand meters away.

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Originally posted by Darkmath:

*Is sound contact taken into account for spotting?

I've never seen evidence of it like you had in CMx1. Maybe it adds to the ? as mentioned.

*Does cover arc+hide work properly in 1.06?
Yes. WEGO hide+ambush seems much, much improved, in fact WEGO AI seems a lot better all round, which translates into a better RT experience (not that I play much RT).

*Will AA vehicles such as ZSU23 (or whatever they are called... ;) ) ever be included in the next modules? i;e. Aren't they out of scope?
I recall in the dark past Steve answered this one and the answer was NO. A real shame, they are versatile and dangerous weapons, and it's no more implausible them making it to the fight than a T72.

*In previous patches, brushes don't seemed to affect LOS . Has it been modified in 1.06?[/QB]
I don't know if brush specifically is different, trees were mentioned in the changelog for 1.06, but the Enhanced LOS seems to mean prone infantry in brush or grain are much more concealed.
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