Hawkmek Posted August 12, 2007 Share Posted August 12, 2007 I was able to use it in Wadi Scouts, but not Dawn Patrol. My squad entered a Stryker. The Acquire button was not available. Do I need to split them? Does it have to be "their" vehicle only? Also having issues with Pop Smoke. The purple line never goes away. Any ideas? From the manual page 65: In order to use Acquire, the infantry unit has to enter the vehicle first. A pop-up window lists all available equipment which the unit is eligible to choose from. Clicking on an entry removes the equipment or ammo from the list and places it into the inventory of the passenger unit. Restrictions - only active when infantry unit is inside a valid pickup,such as inside a Stryker or BMP-1. Example - after nearly an hour of continuous combat, the infantry platoon is running out of ammo. We split the squads into teams and order them into the Strykers one by one to grab fresh ammo. 0 Quote Link to comment Share on other sites More sharing options...
Echo Posted August 12, 2007 Share Posted August 12, 2007 The scenarion designer may have emptied all the ammo in that vehicle, so there is nothing to aquire. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted August 12, 2007 Share Posted August 12, 2007 Have you tried "Clear Target" on the pop smoke line? Does it stay after you have already popped smoke? 0 Quote Link to comment Share on other sites More sharing options...
Hawkmek Posted August 12, 2007 Author Share Posted August 12, 2007 Echo . . . Echo . . . Echo That may well be the case. Low supplies or something for that Scenario. sgtgoody, I don't remember. I will try that if I notice it again. I wish CM:SF had some more helpful info. Like is a unit Buttoned or Unbuttoned? What terrain is my squad in? Arty Countdown timer. Icon data on mouseover. All games seem to have that now. Something like Hearts of Iron has. e.g. mouseover a sqaud members' rifle, see the nomenclature, effective range, etc. I never know if my guys have a weapon that fires 7.62 or not. Do I need to grab some? My ammo box is empty. They do not have an MMG, but the weapons do look different. I think they all fire 5.56mm right? Just some things that could have been included to help a brutha out. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted August 12, 2007 Share Posted August 12, 2007 Originally posted by Hawkmek: Arty Countdown timer. Amen to that brother. It is rather hard to coordinate your arty with your infantry advance when you don't know when it is coming. Maybe not an exact timer but I need something more than "Busy." Of course I may be a bit bitter, I just lost an entire platoon because I miss timed my advance with a Strike Eagle attack. 0 Quote Link to comment Share on other sites More sharing options...
Mr Reality Posted August 12, 2007 Share Posted August 12, 2007 Originally posted by Hawkmek: Icon data on mouseover. All games seem to have that now. Something like Hearts of Iron has. e.g. mouseover a sqaud members' rifle, see the nomenclature, effective range, etc. I never know if my guys have a weapon that fires 7.62 or not. Do I need to grab some? My ammo box is empty. They do not have an MMG, but the weapons do look different. I think they all fire 5.56mm right? Just some things that could have been included to help a brutha out. I agree 100% with the mouseover. I've yet to recieve my manual and figuring out all the icons can be quite tricky. On the subject of ammo. In a normal stryker squad, who would use the 7.62mm ammo. Or do all the ammo types appear regardless if no members of your squad can use it. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted August 12, 2007 Share Posted August 12, 2007 Unless things have changed, the only one in the platoon who should use 7.62 is the 240 gunner. Everyone else should use 5.56 unless there is an M21 sniper. 0 Quote Link to comment Share on other sites More sharing options...
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