undead reindeer cavalry Posted October 12, 2005 Share Posted October 12, 2005 has there been any bones regarding turn length in CMSF yet? perhaps down to 30 seconds? 0 Quote Link to comment Share on other sites More sharing options...
J Ruddy Posted October 12, 2005 Share Posted October 12, 2005 I was thinking of something tweekable per scenario would be neat - 30, 60 or 90 seconds for example. I really don't know what this would entail, but it might save on file sizes for PBEM if it is dropped to 30 seconds. 0 Quote Link to comment Share on other sites More sharing options...
undead reindeer cavalry Posted October 12, 2005 Author Share Posted October 12, 2005 tweekable would be real neat. 60-90 seconds in a battle on desert, 30 secs in a battle in a town or city etc. i think you are right about the PBEM thing, hadn't come to think about it. 0 Quote Link to comment Share on other sites More sharing options...
Runyan99 Posted October 12, 2005 Share Posted October 12, 2005 I've got a lot of opinions on this, but for now I'll just say that I think some kind of flexible turn structure would be a good idea. 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted October 12, 2005 Share Posted October 12, 2005 Turns are now 15 seconds. This in order to simulate the the typical duration of CNN combat footage. For real. 0 Quote Link to comment Share on other sites More sharing options...
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