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(TCP/IP) Multiplayer QB Blue on Blue problems?


bobo

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Greetings,

I was trying some multiplayer with a friend last night. We tried to make things even by playing Stryker Infantry vs Stryker Infantry. The problem is that the Red player's Stryker Infantry will dismount immediately after the start and appear to be trying to start a squad campfire. They will not move or follow any orders. The result is that the Red player has no controllable infantry.

Anyone else see this?

This was in a QB. I am going to try and make a scenario in the editor with the same force mix as the QB and see if that fixes it.

Any recommendations for fun 2 player scenarios?

thanks,

bobo

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This is the same latency/lag/whatever problem that me and panzermartin complain about. It isn't just blue on blue. It's every scenario above a certain size.

I make my own scenarios for multiplayer, but most of them have too much lag. Try a small map with only a couple vehicles and maybe a platoon on each side. Like the Al Huqf Engagement scenario.

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