frog7 Posted August 13, 2007 Share Posted August 13, 2007 Hi All ..why cant you defend in QB?..i played a attacker and wanted to play Defender but thats all the attacking forces done was just sit there or is it the way of the game? 0 Quote Link to comment Share on other sites More sharing options...
frog7 Posted August 13, 2007 Author Share Posted August 13, 2007 Oh and i have the Paradox Version so i cant get the latest patch yet 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted August 13, 2007 Share Posted August 13, 2007 Currently the AI has a hard time attacking in QBs (not much better as defender). Sometimes they will start moving after quite some time, though it's hardly following any tactics. We'll have to wait and see if this gets an improvement in the future. 0 Quote Link to comment Share on other sites More sharing options...
jomni Posted August 13, 2007 Share Posted August 13, 2007 The AI takes forever to implement their attack orders. Check the mission orders though the editor and you will see that they have attack orders. But they execute this by doing the crawl of death. 0 Quote Link to comment Share on other sites More sharing options...
Douglas Rudd Posted August 13, 2007 Share Posted August 13, 2007 And in QBs, the attacker will send squads crawling down the streets, not walking or running, but crawling. 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted August 14, 2007 Share Posted August 14, 2007 HI frog7 Quick Battles require a little work to get them working. At first, I played with the maps that came with the game and it was like you said. Not very satisfying. However, after playing around with the scenario editor I have started creating my own QB maps. As long as you put some thought into your AI plams, you can have them do pretty much anything that enemy units in a scenario will do. Like you, I bought from Paradox and am waiting for the patch before playing the scenarios so instead, I'm spending most of my time drawing maps for QBs. I am currently working on an Open Terrain meeting QB which is best played as Red side and I've written 5 AI plans, three general with different objectives in mind, one hugely aggressive attack and one passive one. It still requires a bit of work but playtesting it is a lot of fun. I can tell you that it is WAY better than the QB in CMx1 games. 0 Quote Link to comment Share on other sites More sharing options...
jomni Posted August 14, 2007 Share Posted August 14, 2007 Yes, editing the AI scrips using the editor for the battles work. I edited the AI script for a single mission to make them attack the objective quickly. The original AI plan was to assault the main objective with just one order. I set orders2 as a staging area where they use a quick move to get there. then orders3 will assault the main objective. As a result, the enemy will be in the vicinity of the objective in about 2 minutes and an intense firefight will then occur. I also made several plans to keep the staging areas variable. I will upload this mission for everyone to play soon. My only problem with QB is the force selection as I can fix the AI myself. I still can't figure that one out as it sometimes results into unbalanced and weird selections. 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted August 14, 2007 Share Posted August 14, 2007 Jomni: yes, I'm getting very good results with the variable staging areas for each attack plan. It makes defending an objective a lot more difficult. Look forward to seeing your map sometime. I will upload my map sometime later this week after I've tweaked the AI. After that, I'll probably make a scenario out of the situation because the map is quite nice, even if it was really easy to make. Just have to figure out a good balance of forces to make it interesting. I want it to be a Blue Attack, best played by the Red side because Red's CC is much poorer than Blue's and can be quite challenging for the player. 0 Quote Link to comment Share on other sites More sharing options...
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