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Line Of Sight Tool


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There is no reason for a LOS tool.

LOS is abstracted in this game. In spite of the 1:1 representation of soldiers.

This leads to infuriating situations where an MG fires from 200 yards away, through the middle of a 4 story building and kills an entire squad.

It is quite possibly the oddest way to design a game I have ever seen.

The game seems to be checking LoS based on this abstraction. It then determines if an object is in the path. If the abstraction says there is LoS, then you shoot through the ground, walls, buildings, trenches, the list goes on. If it decides LoS is obstructed, then objects become solid.

The LoS issues in this game are a major step backwards from CMX1 and I hope that they can fix this in future patches. The LOS in this game even with the 1:1 representation is less flexible, less precise and down right clunky. Clunky is rather generous. Unplayable would be more accurate.

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