metalbrew Posted August 1, 2007 Share Posted August 1, 2007 In a 3 story building first floor enemy units were able to fire upwards and kill my units on the roof of the building. I know that buildings are abstracted but that's a bit of a stretch. Also I'm not sure what king of issue I'm seeing regarding moving inside larger buildings. For point of reference, I was playing the second battle of the campaign. I was attacking the Special Forces HQ (this is a large building shaped like a plus sign) and had a platoon moving through the building. An enemy unit was in one of the connected buildings and there was a doorway connecting these units. When given the order to move into this room and attack the enemy my units ran up to the roof and then descended to attack the enemy. Is this more crazy pathfinding or are internal doorways connecting buildings to be ignored when planning attacks? 0 Quote Link to comment Share on other sites More sharing options...
Bunyip Posted August 1, 2007 Share Posted August 1, 2007 Maybe around your way buildings are bullet proof, but if Syrian construction is anything like Tunisian construction then they don't count as hard cover. 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted August 1, 2007 Share Posted August 1, 2007 Originally posted by Bunyip: Maybe around your way buildings are bullet proof, but if Syrian construction is anything like Tunisian construction then they don't count as hard cover. Really? 3 floors arent enough to stop a 5.56 bullet? Who needs artillery then Thats another LOS/LOF bug 0 Quote Link to comment Share on other sites More sharing options...
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