Kwazydog Posted February 25, 2008 Share Posted February 25, 2008 Originally posted by Steiner14: @Kwazy Dog, a simple solution to avoid that could be, that Charles implements a file-compression, or a simple CRC-calculation and check. In case the file changed somehow, the game could inform the player, instead to load and play back nonauthentic gamefiles. Hi steiner. Actually Charles already compresses the files so there is really little use in zipping them (I dont bother myself anymore, I was doing it out of habit more than anything). Some sort of check may be possible though. Dan 0 Quote Link to comment Share on other sites More sharing options...
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