kevinkins Posted March 8, 2008 Share Posted March 8, 2008 Just loaded up a small meeting forest (med infanry for blue and heavy infantry for red). OK the map was plain but I did ask for small. The forces were a handful of strykers and infantry vs 11 T72s (that's right 11 tanks in the woods.) I thought these battles had some form of human design to them? Kevin 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted March 8, 2008 Share Posted March 8, 2008 Might want to try Syrian Infantry/Medium Infantry. Using Mech or Guard gets you Armor of one kind or another [ March 08, 2008, 09:26 AM: Message edited by: MarkEzra ] 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted March 8, 2008 Share Posted March 8, 2008 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted March 8, 2008 Share Posted March 8, 2008 Originally posted by Adam1: I get that kind of thing all the time. Don't use QBs, they're a headache. When you want Syrian Infantry you need to ask for infantry. It's pretty clear cut. If you think about it, with CMx1 you had choice limitations by virtue of selecting Combined/All Armor/Inf Heavy. CM:SF Unit selection is essentially the same nomenclature but with out points or cost. Before THE argument starts in earnest...YES I would like to choose my own troops, too. 0 Quote Link to comment Share on other sites More sharing options...
kevinkins Posted March 8, 2008 Author Share Posted March 8, 2008 The selection is straight forward but CMSF perhaps needs some rules for unit selection per terrain/battle type. Just experimented by loading a small size with blue heavy infantry and blue only got 4 M1A1s. A mix of tanks and afvs/infantry would be fine. I played the battle and at the end I had a total. However, there were no infantry reinforcments and those 4 tanks fought against around 30 infantry formations - squads and teams. BTW all sides failed to at terrain and parameters - but I was awarded 1000 points (did cause a lot of killed and wounded). Must be a odd parameter setting. Kevin 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted March 8, 2008 Share Posted March 8, 2008 With the small unit sizes it only gives you a single platoon out of the chosen OOB. (in this case heavy inf) Infantry or tank, not half a platoon of one and half a platoon of the other. Once you get to bigger battle sizes things are more representative of the choice you made. But in the current state I'd have to concur with Adaml. QBs are more trouble then they are worth. Once in a while CMSF might throw a fun QB your way, most times they are SNAFU. 0 Quote Link to comment Share on other sites More sharing options...
kevinkins Posted March 8, 2008 Author Share Posted March 8, 2008 The map was actually very nicely drawn by the designer but far too large for four tanks to operate in. It's really a shame that more attention can't be paid to QBs. Sure, random maps we may never get, but the selection of the right number and type of forces must be within easy reach. Kevin 0 Quote Link to comment Share on other sites More sharing options...
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