c3k Posted April 29, 2008 Share Posted April 29, 2008 ...turn after turn. Savegame available. I don't know if this is being addressed or not. I have a 2 man team. I gave it a multi-waypoint, QUICK, to enter a building. One waypoint in front of the door I wanted them to use. Instead, they sprinted to that waypoint, then ran back to their start position. The doorway waypoint stayed "active" the whole time. The next turn they did the same thing. Next turn I deleted all orders. They stayed where they were. Next, I ordered a multi-waypoint path NOT ending in a building. They repeated the back and forth behavior. Again, savegames available (my note: 18,19,20,21,22). Regards, Ken 0 Quote Link to comment Share on other sites More sharing options...
dima Posted April 29, 2008 Share Posted April 29, 2008 Hi ! I am on a beta-test team. Can you email me the savegames demonstrating the problems and I will bring these issues up directly to developers. My email is 'dimastep at gmail dot com" Dima 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted April 29, 2008 Author Share Posted April 29, 2008 Will do. Thanks, Ken 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted April 29, 2008 Share Posted April 29, 2008 i posted about that in the 1.08 bugs thread. i had the same thing in hammertime with a javelin team. hope it gets catched! 0 Quote Link to comment Share on other sites More sharing options...
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