adzling Posted August 22, 2006 Share Posted August 22, 2006 I wish there was a way to keep the knocked out hulks in the game.....as it is they just dissapear after a while. a field of knock out afv's makes for decent cover if used right.... i guess it's because of the number of polygons getting thrown around if there are 20-50 dead vechicles lying around... still.... Link to comment Share on other sites More sharing options...
aittam Posted August 22, 2006 Share Posted August 22, 2006 unless possible to render them with much less polygons after a while they'll choke the video card; already in close combat like twin peaks where towards the end you end up mainly fighting on the top is a total chaos if you have to push around wrecks....... Link to comment Share on other sites More sharing options...
poesel Posted August 22, 2006 Share Posted August 22, 2006 Second that. If the wrecks don't smoke or burn it shouldn't be to hard for the processor. It would be the reason to buy a new machine though Link to comment Share on other sites More sharing options...
mcoyote Posted August 22, 2006 Share Posted August 22, 2006 Eh...I dunno. A half-way approach that would, unfortunately, appear a bit weird would be keeping around a certain number of corpses -- say 10 or 15 -- and treat it like a FIFO. That would appear weird because they'd still be disappearing at pretty much arbitrary times, so previously obstructed sightlines would suddenly become clear, etc., but that's how it is now. Nonetheless, that would make for a bit more noisy battlefield. Link to comment Share on other sites More sharing options...
Recommended Posts