uk4caster Posted February 5, 2006 Share Posted February 5, 2006 Hi all...I'm new to the game and as far as campaigns go have only tried BoB. Maybe I'm missing something but it seems very difficult to stop the German bombing campaign as the Brits. I've rarely been able to shoot down the He-111's and on several occasions they should have been shot down (their damage has been greater than maximum) but they mysteriously reincarnate between card plays. The same thing happened once when one went over to damaged and then flipped back again...do they have some kind of 'repair' card or is this intentional or a bug! The other point about the bombers is that their gunner fire seems way too deadly to me... The way the victory points work is (if I'm correct) that you have to shoot those bombers down to have any chance. I've several times cleared the fighters but just not had time to finish the bombers, and if you go for the bombers from turn 1 any escorts will get you or at least stop you killing the bombers....are the pilots you get and their skills etc random or do they refect your online pilots experience etc. if they are random I'm going to give up on the Allies on the Bob campaign!...any thoughts or comments? Link to comment Share on other sites More sharing options...
bartbert Posted February 5, 2006 Share Posted February 5, 2006 Are you saying that during the same mission, you shot down a bomber, and then it reappeared? Or are you saying that you shot down a bomber in one mission, and then it reappeared in a later mission? If it is the former, then that would be a bug that I have not heard any report of before. If it is the latter, then that's just the way campaigns work. If you shoot down a bomber and the crew survives, then that crew will be fatigued, but will be available to fly again in a new bomber. If you shoot down a bomber and the crew is killed, they are no longer available for the rest of the campaign. It's possible that the recent change we made with the Damage Bonus may have thrown the balance off on some of the campaigns. The Spitfire I has a -1 Damage Bonus, and that may make it extremely difficult for it to take down a bomber. Any comments from some of you veterans out there? Link to comment Share on other sites More sharing options...
BremerWeltmeister Posted February 5, 2006 Share Posted February 5, 2006 I know this "bug", and it is an error in the animation. If a bomber gets hit by a burst that would damage or destroy it without damage modifiers, than the "damaged" or "destroyed" animation is played nontheless. The Bomber is still there, but the animation may let you think otherwise. Link to comment Share on other sites More sharing options...
bartbert Posted February 5, 2006 Share Posted February 5, 2006 Ok. I see what the problem is. I'll get a fix put out for download later today. Link to comment Share on other sites More sharing options...
uk4caster Posted February 5, 2006 Author Share Posted February 5, 2006 Thanks. I think it must be the animation that is the problem....I saw the animation for destroyed or damaged but didn't check the stats that closely....then the bomber 'reappeared' without detruction/ damage.....At least I know that it is just hard to kill them and that the ai isn't cheating as well! It does seem to me that the damage modifiers really affect these early planes esp. Spitfire, Me 109E etc. I guess the effect is proportionately greater with these although I haven't flown much with later models. I need to try BoB as Axis to see if they really have an easy time or it is my poor play.. Link to comment Share on other sites More sharing options...
Guest Mike Posted February 5, 2006 Share Posted February 5, 2006 yeah it happens 'cos of hte -1 damage modifier for hte rifle-calibre machineguns carried by the British fighters - the animation for destroyed or damaged plays before the -1 damage is applied - so sometimes damaged a/c smoke and then stop smoking, sometimes shot down ones miraculously keep flying! I've even hand it start the funeral dirge for a pilot and then stop and bring him back to life!! Link to comment Share on other sites More sharing options...
TheSaint Posted February 10, 2006 Share Posted February 10, 2006 I played the BoB campaign before the new changes to the damage modifiers and it was well balanced. Since then it is near impossible as the Brits and a walkover as the Germans. The German HE 111 are just too hard to shoot down with spits. Link to comment Share on other sites More sharing options...
Briggs Posted February 10, 2006 Share Posted February 10, 2006 No kidding. Fighters are hard enough to shoot down with spits and hurris. Having extra burts is nice, but what's the damn point when you pull 3 or 4 IMS1:1 cards which you can't use? Something needs to be done about that. Link to comment Share on other sites More sharing options...
Guest Mike Posted February 11, 2006 Share Posted February 11, 2006 It's no worse than having 109's puull 2 and 3 burst cards that they can't use - swings and roundabouts!! Link to comment Share on other sites More sharing options...
BremerWeltmeister Posted February 11, 2006 Share Posted February 11, 2006 Eh? They CAN use them, it is not so difficult to tail an enemy. And if one such a card hits, it makes more damage then everything exept a 2:D that a spit can throw at you. And the wingman uses that +1 damage too, while tha spit wingman gets this puny -1. Link to comment Share on other sites More sharing options...
Guest Mike Posted February 11, 2006 Share Posted February 11, 2006 it is very difficult to tail an enemy if you dont' have hte cards - a 109's bread and butter are 1:? cards - 2's and 3's are a pain in the butt! Of course wingmen get them - so what? I'm playing BoB right now - I jsut finished one - got trounced 40-20, but in the 2nd I've changed my tactics - only just finished T1 and hte score is 4-14, but I shot down 5 109's and 4 110's, and killed 3 pilots - 1 109 and 2 110 for hte loss of 1 Spit shot down, 1 damaged and 1 pilot dead. I'm leaving the bombers alone until the fighters are exhausted this time & let's see what happens.... Link to comment Share on other sites More sharing options...
Guest Mike Posted February 11, 2006 Share Posted February 11, 2006 I still managed to lose - but only 30-38 this time. I shot down 15 fighters and 14 bombers, damaging 19 & 17 respectively, and killed 6 German pilots. I had 7 of my own shot down, and 22 damaged and lost 4 pilots. Link to comment Share on other sites More sharing options...
bartbert Posted February 11, 2006 Share Posted February 11, 2006 It seems like something needs to be done to put the campaign back into some kind of balance. Dan, any ideas? Link to comment Share on other sites More sharing options...
BremerWeltmeister Posted February 11, 2006 Share Posted February 11, 2006 I'll play this campaign as british too. As one possible balancing possibility I would suggest of giving the hurricane +1 airframe, because it was considered a bit tougher then the spitfire. Link to comment Share on other sites More sharing options...
Guest Mike Posted February 11, 2006 Share Posted February 11, 2006 I'd suggest the following: 1/ downgrade the 110's - they're really tough in this game because they can be damaged and come back stil in reasonable condition (3-4 airframe points) straight away - they don't need "natural pilot" making them stronger!! Their 1/+1 guns make them pretty tough in the context of the game when they've got more performance and energy than most of the Spitfires as well!! So IMO they don't need "extra energy/starting energy/redline" skills either - sure they were "elite" pilots, but they were outclassed by the Spits & Hurris despite that and should have a hard time in the game too. 2/ the bombers don't need "natural pilot" either 3/ Give the Brits a few "Eagle Eyes" skils reflecting Radar - not all of them, but a few scattered here & there would help. 4/ Give the Brits more "Target Pilots" reflecting the loss of German pilots who bailed out over the UK. Like "Eagle Eyes" - not all of them but a few more. Link to comment Share on other sites More sharing options...
Dan Verssen Posted February 11, 2006 Share Posted February 11, 2006 I'll try adjusting the pilot skills and we'll see how that effects things. Link to comment Share on other sites More sharing options...
Dan Verssen Posted February 11, 2006 Share Posted February 11, 2006 I've removed some skills from the German pilots to help re-balance the campaign. Any new campaigns created from now on will include these changes. Link to comment Share on other sites More sharing options...
BremerWeltmeister Posted February 12, 2006 Share Posted February 12, 2006 I played the BoB against Kindred, both as Allies and as Axis. I lost the first one as British 15-36 while winning the other one 56-17. The first one was BEFORE the balancing, the secound one AFTER. The changes certainly don't imbalanced the campaign more. (I think i won an "higher" victory because i played already several campaigns and those were Kindreds campaigns 1 and 2) Maybe giving the British twice the victory points could help, but it still needs more playtesting. Link to comment Share on other sites More sharing options...
Guest Mike Posted February 13, 2006 Share Posted February 13, 2006 Played it after the changes last night vs the AI - I lost again, but it was really even going into the last round and I made an obvious mistake, in hindsight, that cost me the game. there were a lot of inconclusive raids, which IMO is a good thing, resulting in a fairly low scoring game, and I think it worked well. Link to comment Share on other sites More sharing options...
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